OFFICIAL POKER RULES GUIDE PRINTER FRIENDLY VERSION GOLDEN RULE OF POKER HOME PAGE
Management will attempt to maintain a pleasant
environment for all our customers and employees, but is not responsible for the
conduct of any player. We have established a code of conduct, and may deny the
use of our cardroom to violators. The following are not permitted:
Collusion with another player or any other form of
cheating.
Verbally or physically threatening any patron or
employee.
Using profanity or obscene language.
Creating a disturbance by arguing, shouting, or
making excessive noise.
Throwing, tearing, bending, or crumpling cards.
Destroying or defacing property.
Using an illegal substance.
Carrying a weapon.
The following actions are improper, and grounds for
warning, suspending, or barring a violator:
Deliberately acting out of turn.
Deliberately splashing chips into the pot.
Agreeing to check a hand out when a third player is all-in.
Reading a hand for another player at the showdown before it has been
placed faceup on the table.
Telling anyone to turn a hand faceup at the showdown.
Revealing the contents of a live hand in a
multihanded pot before the betting is complete. Revealing the contents of a
folded hand before the betting is complete. Do not divulge the contents of a
hand during a deal even to someone not in the pot, so you do not leave any
possibility of the information being transmitted to an active player.
Needlessly stalling the action of a game.
Deliberately discarding hands away from the muck.
Cards should be released in a low line of flight, at a moderate rate of speed
(not at the dealer's hands or chip-rack).
Stacking chips in a manner that interferes with
dealing or viewing cards.
Making statements or taking action that could
unfairly influence the course of play, whether or not the offender is involved
in the pot.
Using a cell phone at the table.
(These rules are for an establishment that does not
completely bar smoking.)
The seat on each side of the dealer is a nonsmoking
seat.
Cigar or pipe smoking is not allowed in the
cardroom.
Smoking by a guest or spectator is not allowed.
1. Management reserves the
right to make decisions in the spirit of fairness, even if a strict
interpretation of the rules may indicate a different ruling.
2. Decisions of the shift
supervisor are final.
3. The proper time to draw
attention to an error or irregularity is when it occurs or is first noticed.
Any delay may affect the ruling.
4. If an incorrect rule
interpretation or decision by an employee is made in good faith, the
establishment has no liability.
5. A ruling may be made
regarding a pot if it has been requested before the next deal starts (or before
the game either ends or changes to another table). Otherwise, the result of a
deal must stand. The first riffle of the shuffle marks the start for a deal.
6. If a pot has been incorrectly awarded and
mingled with chips that were not in the pot, and the time limit for a ruling
request given in the previous rule has been observed, management may determine
how much was in the pot by reconstructing the betting, and then transfer that
amount to the proper player.
7. To keep the action moving,
it is possible that a game may be asked to continue even though a decision is
delayed for a short period. The delay could be needed to check the overhead
camera tape, get the shift supervisor to give the ruling, or some other good
reason. In such circumstances, a pot or portion thereof may be impounded by the
house while the decision is pending.
8. The same action may have a
different meaning, depending on who does it, so the possible intent of an
offender will be taken into consideration. Some factors here are the person’s
amount of poker experience and past record.
1. Management
will decide when to start or close any game.
2. Collections (seat rental
fees) are paid in advance. In all time-collection games, the dealer is required
to pick up the collection from each player before dealing. A player not wishing
to pay collection may play one courtesy hand in stud, and may play until the
blind in button games, provided no one is waiting for the game. If there is
more than one person on the list for that game when the collection becomes due,
everyone must pay collection. A new player is not required to pay if there is
either no list or only one person waiting.
3. Cash is not permitted on
the table. All cash should be changed into chips in order to play. If a player
appears unaware of this rule and attempts to play unnoticed cash that was on
the table during a pot, the dealer may let the cash play if no one in the pot
objects, then have all the cash changed into chips after the hand. Any chips
from another establishment are not permitted on the table, do not play in the
game, and if discovered will be treated similarly to unnoticed cash. [See
Section 16 – “Explanations,” discussion #5, for more information on this rule.]
4. Money
and chips may be removed for security purposes when leaving the table. The
establishment is not responsible for any shortage or removal of chips left on
the table during a player’s absence, even though we will try to protect
everyone as best we can. All removed funds must be fully restored when
returning to the game.
5. If you
return to the same game within one hour of cashing out, your buy-in must be
equal to the amount removed when leaving that game.
6. All
games are table stakes (except “playing behind” as given in the next rule). Only
the chips in front of a player at the start of a deal may play for that hand,
except for chips not yet received that a player has purchased. The amount
bought must be announced to the table, or only the amount of the minimum buy-in
plays. Awareness of the amount being in play for each opponent is an important
part of poker. All chips and money must be kept in plain view.
7. "Playing behind"
is allowed only for the amount of purchased chips while awaiting their arrival.
The amount in play must be announced to the table, or only the amount of the
minimum buy-in plays.
8. Playing out of a rack is
not allowed.
9. Only one person may play a
hand.
10. No one
is allowed to play another player’s chips.
11. Permission
is required before taking a seat in a game.
12. Playing over without permission from the floorperson is not
allowed. A playover box is required. Permission from the absent player is not
necessary.
13. Pushing
bets (“saving” or “potting out”) is not allowed.
14. Pushing
an ante or posting for another person is not allowed.
15. Splitting
pots will not be allowed in any game. Chopping the big and small blind by
taking them back when all other players have folded is allowed in button games.
16. Insurance
propositions are not allowed. Dealing twice (or three times) when all-in is
permitted at big-bet poker.
17. The game's betting limit
will not be changed if two or more players object. Raising the limit is subject
to management approval.
18. Players must keep their
cards in full view. This means above table-level and not past the edge of the
table. The cards should not be covered by the hands in a manner to completely
conceal them.
19. Any
player is entitled to a clear view of an opponent’s chips. Higher denomination
chips should be easily visible.
20. Your
chips may be picked up if you are away from the table for more than 30 minutes.
Your absence may be extended if you notify a floorperson in advance. Frequent
or continuous absences may cause your chips to be picked up from the table.
21. A
lock-up in a new game will be picked up after five minutes if someone is
waiting to play. No seat may be locked up for more than ten minutes if someone
is waiting to play.
22. A new deck must be used for
at least a full round (once around the table) before it may be changed, and a
new setup must be used for at least an hour, unless a deck is defective or
damaged, or cards become sticky.
23. Looking through the discards
or deck stub is not allowed.
24. After a deal ends, dealers
are asked to not show what card would have been dealt.
25. A
player is expected to pay attention to the game and not hold up play. Activity
that interferes with this such as reading at the table is discouraged, and the
player will be asked to cease if a problem is caused.
26. A
non-player may not sit at the table.
27. In non-tournament games, you
may have a guest sit behind you if no one in the game objects. It is improper
for a guest to look at any hand other then your own.
28. Speaking
a foreign language during a deal is not allowed.
1. You must be present to add your name to a
waiting list.
2. It is the player’s
responsibility to be in the playing area and hear the list being called. A
player who intends to leave the playing area should notify the list-person, and
can leave money for a lockup. The lockup amount is $20.
3. When there is more than one
game of the same stakes and poker form, and a must-move is not being used, the
house will control the seating of new players to best preserve the viability of
existing games. A new player will be sent to the game most in need of an
additional player. A transfer to a similar game is not allowed if the game
being left will then have fewer players than the game being entered.
4. A player may not hold a
seat in more than one game.
5. The house reserves the
right to require that any two players not play in the same game (husband and
wife, relatives, business partners, and so forth).
6. When a button game starts,
active players will draw a card for the button position. The button will be
awarded to the highest card by suit for all high and high-low games, and to the
lowest card by suit for all low games.
7. In a new game, the player
who arrives at the table the earliest gets first choice of remaining seats. If
two players want the same seat and arrive at the same time, the higher player
on the list has preference. A player playing a pot in another game may have a
designated seat locked up until that hand is finished. Management may reserve a
certain seat for a player for a good reason, such as to assist reading the
board for a person with a vision problem.
8. To avoid a seating dispute,
a supervisor may decide to start the game with one extra player over the normal
number participating. If so, a seat will be removed as soon as someone quits
the game.
9. To protect an existing
game, a forced move may be invoked when an additional game of the same type and
limit is started. The must-move list is maintained in the same order as the
original waiting list. If a player refuses to move into the main game, that
player will be forced to quit, and cannot play in the must-move game or get on
that list for one hour.
10. You must play in a new game
or must-move game to retain your place on the list, if by your playing there
would be three or fewer empty seats.
11. In all button games, a
player going from a must-move game to the main game may play until due for the
big blind. The player must then enter the game as a new player, and may either
post an amount equal to the big blind or wait for the big blind. In all stud
games, a player may play only one more hand before moving.
12. A player who is already in
the game has precedence over a new player for any seat when it becomes
available. However, no change will occur after a new player has been seated, or
after that player’s buy-in or marker has been placed on the table, unless that
particular seat had been previously requested. For players already in the game,
the one who asks the earliest has preference for a seat change.
13. In all button games, a player
voluntarily locking up a seat in another game must move immediately if there is
a waiting list of two or more names for the seat being vacated, except that the
player is entitled to play the button if a blind has already been taken.
Otherwise, a player may play up to the blind before moving. In a stud game, a
player changing tables may play only the present hand if someone is waiting for
the seat being vacated, or one more hand when no one is waiting.
14. When a game breaks, each
player may draw a card to determine the seating order for a similar game. The
floorperson draws a card for an absent player. If the card entitles the absent
player to an immediate seat, the player has until due for the big blind in a
button game to take the seat (two hands in a stud game), and will be put first
up on the list if not back in time.
THE
BUY-IN
1. When
you enter a game, you must make a full buy-in. At limit poker, a full buy-in is
at least ten times the maximum bet for the game being played, unless designated
otherwise.
2. You
are allowed to make only one short buy-in for a game. Adding to your stack is
not considered a buy-in, and may be done in any quantity between hands.
3. A
player who is forced to transfer from a broken game or must-move game to a game
of the same limit may continue to play the same amount of money, even if it is
less than the minimum buy-in. A player switching games voluntarily must have
the proper buy-in size for the new game.
MISDEALS
1. The following circumstances
cause a misdeal, provided attention is called to the error before two players
have acted on their hands. (If two players have acted in turn, the deal must be
played to conclusion, as explained in rule #2)
(a) The first or second card of the hand has
been dealt faceup or exposed through dealer error.
(b) Two or more cards have been exposed by the
dealer.
(c) Two or more boxed cards (improperly faced
cards) are found.
(d) Two or more extra cards have been dealt in
the starting hands of a game.
(e) An incorrect number of cards has been dealt
to a player, except the top card may be dealt if it goes to the player in
proper sequence.
(f) Any card has been dealt out of the proper
sequence (except an exposed card may be replaced by the burncard).
(g) The button was out of position.
(h) The first card was dealt to the wrong
position.
(i) Cards have been dealt to an empty seat or
a player not entitled to a hand.
(j) A player has been dealt
out who is entitled to a hand. This player must be present at the table or have
posted a blind or ante.
2. Once action occurs, a
misdeal can no longer be declared. The hand will be played to conclusion, and
no money will be returned to any player whose hand is fouled. In button games,
action is considered to occur when two players after the blinds have acted on
their hands. In stud games, action is considered to occur when two players
after the forced bet have acted on their hands.
1. Your
hand is declared dead if:
(a) You fold or announce
that you are folding when facing a bet or a raise.
(b) You throw your hand
away in a forward motion causing another player to act behind you (even if not
facing a bet).
(c) In stud, when facing
a bet, you pick your upcards off the table, turn your upcards facedown, or mix
your upcards and downcards together.
(d) The hand does not contain the proper number of cards for that
particular game (except at stud a hand missing the final card may be ruled
live, and at lowball and draw high a hand with too few cards before the draw is
live). [See Section 16 - “Explanations,” discussion #4, for more information on
the stud portion of this rule.]
(e) You act on a hand with a joker as a holecard in a game not using a
joker. (A player who acts on a hand without looking at a card assumes the
liability of finding an improper card, as given in Irregularities, rule #8.)
(f) You have the clock on you when facing a bet or raise and exceed the
specified time limit.
2. Cards thrown into the muck
may be ruled dead. However, a hand that is clearly identifiable may be
retrieved at management’s discretion if doing so is in the best interest of the
game. We will make an extra effort to rule a hand retrievable if it was folded
as a result of incorrect information given to the player.
3. Cards thrown into another
player’s hand are dead, whether they are faceup or facedown.
IRREGULARITIES
1. In button games, if it is
discovered that the button was placed incorrectly on the previous hand, the
button and blinds will be corrected for the new hand in a manner that gives every
player one chance for each position on the round (if possible).
2. You must protect your own
hand at all times. Your cards may be protected with your hands, a chip, or
other object placed on top of them. If you fail to protect your hand, you will
have no redress if it becomes fouled or the dealer accidentally kills it.
3. If a card with a different
color back appears during a hand, all action is void and all chips in the pot
are returned to the respective bettors. If a card with a different color back is
discovered in the stub, all action stands.
4. If two cards of the same
rank and suit are found, all action is void, and all chips in the pot are
returned to the players who wagered them (subject to next rule).
5. A player who knows the deck
is defective has an obligation to point this out. If such a player instead
tries to win a pot by taking aggressive action (trying for a freeroll), the
player may lose the right to a refund, and the chips may be required to stay in
the pot for the next deal.
6. If there is extra money in
the pot on a deal as a result of forfeited money from the previous deal (as per
rule #5), or some similar reason, only a player dealt in on the previous deal
is entitled to a hand.
7. A card discovered faceup in
the deck (boxed card) will be treated as a meaningless scrap of paper. A card
being treated as a scrap of paper will be replaced by the next card below it in
the deck, except when the next card has already been dealt facedown to another
player and mixed in with other downcards. In that case, the card that was
faceup in the deck will be replaced after all other cards are dealt for that
round.
8. A joker that appears in a
game where it is not used is treated as a scrap of paper. Discovery of a joker
does not cause a misdeal. If the joker is discovered before a player acts on
his or her hand, it is replaced as in the previous rule. If the player does not
call attention to the joker before acting, then the player has a dead hand.
9. If you play a hand without
looking at all of your cards, you assume the liability of having an irregular
card or an improper joker.
10. One or more cards missing
from the deck does not invalidate the results of a hand.
11. Before the first round of
betting, if a dealer deals one additional card, it is returned to the deck and
used as the burncard.
12. Procedure for an exposed card varies with the poker form, and is
given in the section for each game. A card that is flashed by a dealer is
treated as an exposed card. A card that is flashed by a player will play. To
obtain a ruling on whether a card was exposed and should be replaced, a player
should announce that the card was flashed or exposed before looking at it. A
downcard dealt off the table is an exposed card.
13. If a card is exposed due to
dealer error, a player does not have an option to take or reject the card. The
situation will be governed by the rules for the particular game being played.
14. If you drop any cards out of
your hand onto the floor, you must still play them.
15. If the dealer prematurely
deals any cards before the betting is complete, those cards will not play, even
if a player who has not acted decides to fold.
BETTING
AND RAISING
1. Check-raise is permitted in
all games, except in certain forms of lowball.
2. In no-limit and pot-limit games,
unlimited raising is allowed.
3. In limit poker, for a pot involving three
or more players who are not all-in, these limits on raises apply:
(a) A game with three or
more betting rounds allows a maximum of a bet and three raises.
(b) A game with two
betting rounds (such as lowball or draw) allows a maximum of a bet and four
raises. [See “Section 16 - Explanations,” discussion #6, for more information
on this rule.]
4. Unlimited raising is
allowed in heads-up play. This applies any time the action becomes heads-up
before the raising has been capped. Once the raising is capped on a betting
round, it cannot be uncapped by a subsequent fold that leaves two players
heads-up.
5. In limit play, an all-in
wager of less than half a bet does not reopen the betting for any player who
has already acted and is in the pot for all previous bets. A player facing less
than half a bet may fold, call, or complete the wager. An all-in wager of a
half a bet or more is treated as a full bet, and a player may fold, call, or
make a full raise. (An example of a full raise is on a $20 betting round,
raising a $15 all-in bet to $35).
6. Any wager must be at least
the size of the previous bet or raise in that round, unless a player is going
all-in.
7. The smallest chip that may be
wagered in a game is the smallest chip used in the antes, blinds, rake, or
collection. (Certain games may use a special rule that does not allow chips
used only in house revenue to play.) Smaller chips than this do not play even
in quantity, so a player wanting action on such chips must change them up
between deals. If betting is in dollar units or greater, a fraction of a dollar
does not play. A player going all-in must put all chips that play into the pot.
8. A verbal statement denotes
your action and is binding. If in turn you verbally declare a fold, check, bet,
call, or raise, you are forced to take that action.
9. Rapping the table with your
hand is a pass.
10. Deliberately acting out of
turn will not be tolerated. A player who checks out of turn may not bet or
raise on the next turn to act. An action or verbal declaration out of turn may
be ruled binding if there is no bet, call, or raise by an intervening player
acting after the infraction has been committed.
11. To retain the right to act,
a player must stop the action by calling “time” (or an equivalent word).
Failure to stop the action before three or more players have acted behind you
may cause you to lose the right to act. You cannot forfeit your right to act if
any player in front of you has not acted, only if you fail to act when it
legally becomes your turn. Therefore, if you wait for someone whose turn comes
before you, and three or more players act behind you, this still does not
hinder your right to act.
12. In limit poker, if you make
a forward motion with chips and thus cause another player to act, you may be
forced to complete your action.
13. A player who bets or calls
by releasing chips into the pot is bound by that action and must make the
amount of the wager correct. (This also applies right before the showdown when
putting chips into the pot causes the opponent to show the winning hand before
the full amount needed to call has been put into the pot.) However, if you are
unaware that the pot has been raised, you may withdraw that money and
reconsider your action, provided that no one else has acted after you. At
pot-limit or no-limit betting, if there is a gross misunderstanding concerning
the amount of the wager, see Section 14, Rule 8.
14. String raises are not
allowed. To protect your right to raise, you should either declare your
intention verbally or place the proper amount of chips into the pot. Putting a
full bet plus a half-bet or more into the pot is considered to be the same as
announcing a raise, and the raise must be completed. (This does not apply in
the use of a single chip of greater value.)
15. If you put a single chip in
the pot that is larger than the bet, but do not announce a raise, you are
assumed to have only called. Example: In a $3-$6 game, when a player bets $6 and
the next player puts a $25 chip in the pot without saying anything, that player
has merely called the $6 bet.
16. All wagers and calls of an
improperly low amount must be brought up to proper size if the error is
discovered before the betting round has been completed. This includes actions
such as betting a lower amount than the minimum bring-in (other than going
all-in) and betting the lower limit on an upper limit betting round. If a wager
is supposed to be made in a rounded off amount, is not, and must be corrected,
it shall be changed to the proper amount nearest in size. No one who has acted
may change a call to a raise because the wager size has been changed.
THE
SHOWDOWN
1. To win any part of a pot, a
player must show all of his cards faceup on the table, whether they were used
in the final hand played or not.
2. Cards
speak (cards read for themselves). The dealer assists in reading hands, but
players are responsible for holding onto their cards until the winner is
declared. Although verbal declarations as to the contents of a hand are not
binding, deliberately miscalling a hand with the intent of causing another
player to discard a winning hand is unethical and may result in forfeiture of
the pot. (For more information on miscalling a hand see “Section 11 - Lowball,”
Rule 15 and Rule 16.)
3. Any player, dealer, or floorperson who
sees an incorrect amount of chips put into the pot, or an error about to be
made in awarding a pot, has an ethical obligation to point out the error.
Please help us keep mistakes of this nature to a minimum.
4. All losing hands will be
killed by the dealer before a pot is awarded.
5. Any player who has been
dealt in may request to see any hand that has been called, even if the
opponent's hand or the winning hand has been mucked. However, this is a
privilege that may be revoked if abused. If a player other than the pot winner
asks to see a hand that has been folded, that hand is dead. If the winning
player asks to see a losing player’s hand, both hands are live, and the best hand
wins.
6. Show one, show all. Players
are entitled to receive equal access to information about the contents of
another player’s hand. After a deal, if cards are shown to another player,
every player at the table has a right to see those cards. During a deal, cards
that were shown to an active player who might have a further wagering decision
on that betting round must immediately be shown to all the other players. If
the player who saw the cards is not involved in the deal, or cannot use the
information in wagering, the information should be withheld until the betting
is over, so it does not affect the normal outcome of the deal. Cards shown to a
person who has no more wagering decisions on that betting round, but might use
the information on a later betting round, should be shown to the other players
at the conclusion of that betting round. If only a portion of the hand has been
shown, there is no requirement to show any of the unseen cards. The shown cards
are treated as given in the preceding part of this rule.
7. If everyone checks (or is
all-in) on the final betting round, the player who acted first is the first to
show the hand. If there is wagering on the final betting round, the last player
to take aggressive action by a bet or raise is the first to show the hand. In
order to speed up the game, a player holding a probable winner is encouraged to
show the hand without delay. If there is a side pot, players involved in the
side pot should show their hands before anyone who is all-in for only the main
pot.
1. The ranking of suits from
highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie
for winning a pot. Suits are used to break a tie between cards of the same rank
(no redeal or redraw).
2. Dealing a card to each
player is used to determine things like who moves to another table. If the
cards are dealt, the order is clockwise starting with the first player on the
dealer’s left (the button position is irrelevant). Drawing a card is used to
determine things like who gets the button in a new game, or seating order
coming from a broken game.
3. An odd chip will be broken
down to the smallest unit used in the game.
4. No player may receive more
than one odd chip.
5. If two or more hands tie,
an odd chip will be awarded as follows:
(a) In a button game, the first hand clockwise from the button gets the
odd chip.
(b) In a stud game, the odd chip will be given to the highest card by
suit in all high games, and to the lowest card by suit in all low games. (When
making this determination, all cards are used, not just the five cards that
constitute the player's hand.)
(c) In high-low split games, the high hand receives the odd chip in a
split between the high and the low hands. The odd chip between tied high hands
is awarded as in a high game of that poker form, and the odd chip between tied
low hands is awarded as in a low game of that poker form. If two players have
identical hands, the pot will be split as evenly as possible.
(d) All side pots and the main pot will be split as separate pots, not
mixed together.
SECTION 4 - BUTTON AND
BLIND USE
In
button games, a non-playing dealer normally does the actual dealing. A round
disk called the button is used to indicate which player has the dealer
position. The player with the button is last to receive cards on the initial
deal and has the right of last action after the first betting round. The button
moves clockwise after a deal ends to rotate the advantage of last action. One
or more blind bets are usually used to stimulate action and initiate play.
Blinds are posted before the players look at their cards. Blinds are part of a
player’s bet, unless the structure of a game or the situation requires part or
all of a particular blind to be “dead.” Dead chips are not part of a player’s
bet. With two blinds, the small blind is posted by the player immediately
clockwise from the button, and the big blind is posted by the player two
positions clockwise from the button. With more than two blinds, the little
blind is normally left of the button (not on it). Action is initiated on the
first betting round by the first player to the left of the blinds. On all
subsequent betting rounds, the action begins with the first active player to
the left of the button.
RULES
FOR USING BLINDS
1. The minimum bring-in and allowable
raise sizes for the opener are specified by the poker form used and blind
amounts set for a game. They remain the same even when the player in the blind
does not have enough chips to post the full amount.
2. Each round every player must get an opportunity for the
button, and meet the total amount of the blind obligations. Either of the
following methods of button and blind placement may be designated to do this:
(a)
Moving button – The button always moves forward to the next player and the blinds
adjust accordingly. There may be more than one big blind.
(b)
Dead button – The big blind is posted by the player due for it, and the small
blind and button are positioned accordingly, even if this means the small blind
or the button is placed in front of an empty seat, giving the same player the
privilege of last action on consecutive hands.
[See “Section 16 – Explanations,” discussion #1, for more information on
this rule.]
3. A player who posts a blind
has the option of raising the pot at the first turn to act. (This does not
apply when a "dead blind" for the collection is used in a game and
has been posted).
4. In heads-up play with two
blinds, the small blind is on the button.
5. A new player entering the
game has the following options:
(a) Wait for the big blind.
(b) Post an amount equal to the big blind and
immediately be dealt a hand. (In lowball, a new player must either post an
amount double the big blind or wait for the big blind.)
6. A new player who elects to let the button go by once without
posting is not treated as a player in the game who has missed a blind, and
needs to post only the big blind when entering the game.
7. A person playing over is considered a new player, and must
post the amount of the big blind or wait for the big blind.
8. A new
player cannot be dealt in between the big blind and the button. Blinds may not
be made up between the big blind and the button. You must wait until the button
passes. [See “Section 16 – Explanations,” discussion #3, for more information
on this rule.]
9. When you post the big
blind, it serves as your opening bet. When it is your next turn to act, you
have the option to raise.
10. A
player who misses any or all blinds can resume play by either posting all the
blinds missed or waiting for the big blind. If you choose to post the total
amount of the blinds, an amount up to the size of the minimum opening bet is
live. The remainder is taken by the dealer to the center of the pot and is not
part of your bet. When it is your next turn to act, you have the option to
raise.
11. If a
player who owes a blind (as a result of a missed blind) is dealt in without
posting, the hand is dead if the player looks at it before putting up the
required chips, and has not yet acted. If the player acts on the hand and plays
it, putting chips into the pot before the error is discovered, the hand is
live, and the player is required to post on the next deal.
12. A player who goes all-in and loses is obligated
to make up the blinds if they are missed before a rebuy is made. (The person is
not treated as a new player when reentering.)
13. These rules about blinds apply to a newly
started game:
(a) Any player who drew
for the button is considered active in the game and is required to make up any
missed blinds.
(b) A new player will not
be required to post a blind until the button has made one complete revolution
around the table, provided a blind has not yet passed that seat.
(c) A player may change seats without penalty, provided a blind has not
yet passed the new seat.
14. In all multiple-blind games, a player who changes seats will be dealt
in on the first available hand in the same relative position. Example: If you
move two active positions away from the big blind, you must wait two hands
before being dealt in again. If you move closer to the big blind, you can be
dealt in without any penalty. If you do not wish to wait and have not yet
missed a blind, then you can post an amount equal to the big blind and receive
a hand. (Exception: At lowball you must kill the pot, wait for the same
relative position, or wait for the big blind; see “Section 11 – Lowball,” rule
#7.)
15. A player who "deals off" (by playing the button and then
immediately getting up to change seats) can allow the blinds to pass the new
seat one time and reenter the game behind the button without having to post a
blind.
16. A live “straddle bet" is not allowed at limit poker except in
specified games.
SECTION 5 -
HOLD’EM
In
hold’em, players receive two downcards as their personal hand (holecards),
after which there is a round of betting. Three boardcards are turned
simultaneously (called the “flop”) and another round of betting occurs. The
next two boardcards are turned one at a time, with a round of betting after
each card. The boardcards are community cards, and a player may use any
five-card combination from among the board and personal cards. A player may
even use all of the boardcards and no personal cards to form a hand (play the
board). A dealer button is used. The usual structure is to use two blinds, but
it is possible to play the game with one blind, multiple blinds, an ante, or
combination of blinds plus an ante.
These rules deal only with irregularities. See the
previous chapter, “Button and Blind Use,” for rules on that subject.
1. If the first or second
holecard dealt is exposed, a misdeal results. The dealer will retrieve the
card, reshuffle, and recut the cards. If any other holecard is exposed due to a
dealer error, the deal continues. The exposed card may not be kept. After
completing the hand, the dealer replaces the card with the top card on the
deck, and the exposed card is then used for the burncard. If more than one
holecard is exposed, this is a misdeal and there must be a redeal.
2. If the dealer mistakenly
deals the first player an extra card (after all players have received their
starting hands), the card will be returned to the deck and used for the
burncard. If the dealer mistakenly deals more than one extra card, it is a
misdeal.
3. If the flop contains too
many cards, it must be redealt. (This applies even if it were possible to know
which card was the extra one.)
4. If the flop needs to be
redealt because the cards were prematurely flopped before the betting was
complete, or the flop contained too many cards, the boardcards are mixed with
the remainder of the deck. The burncard remains on the table. After shuffling,
the dealer cuts the deck and deals a new flop without burning a card. [See
“Section 16 – Explanations,” discussion #2, for more information on this rule.]
5. If more than one card has
been burned before the flop round of betting begins, and any cards have been
turned faceup, the flop is invalid if the error is discovered before betting
has started. The flop shall be redealt as per the previous rule. If the error
has been discovered without the identity of any flop-cards being divulged, the
proper flop shall be used. If betting has started before attention is called to
the error, the flop actually dealt must be used.
6. If the dealer turns the
fourth card on the board before the betting round is complete, the card is
taken out of play for that round, even if subsequent players elect to fold.
Nobody has an option of accepting or rejecting the card. The betting is then
completed. The error is rectified in a manner to least influence the identity
of the boardcards that would have been used without the error. The dealer burns
and deals what would have been the fifth card in the fourth card’s place. After
this round of betting, the dealer reshuffles the deck, including the card that
was taken out of play, but not including the burncards or discards. The dealer
then cuts the deck and deals the final card without burning a card. If the
fifth card is turned up prematurely, the deck is reshuffled and dealt in the
same manner. [See “Section 16 – Explanations,” discussion #2, for more
information on this rule.]
7. If more than one card has
been burned, the error shall be rectified if the mistake is discovered before
betting starts. If the error is not discovered before betting starts, the card
dealt faceup must be used.
8. You must declare that you
are playing the board before you throw your cards away; otherwise you
relinquish all claim to the pot.
1. All the rules of hold’em
apply to
SECTION 7 -
The rules governing kill pots are
listed in “Section 13 – Kill Pots.”
RULES
OF
1. All
the rules of
2. A qualifier of 8-or-better for low is
used. This means to win the low half of the pot, a player’s hand at the
showdown must have five cards of different ranks that are an eight or lower in
rank. (An ace is the highest card and also the lowest card.) If there is no
qualifying hand for low, the best high hand wins the whole pot.
Seven-card stud is played with a starting hand of
two downcards and one upcard dealt before the first betting round. There are
then three more upcards and a final downcard, with a betting round after each,
for a total of five betting rounds on a deal played to the showdown. The best
five-card poker hand wins the pot. In all fixed-limit games, the smaller bet is
wagered for the first two betting rounds, and the larger bet is wagered for the
last three betting rounds (on the fifth, sixth, and seventh cards). If there is
an open pair on the fourth card, any player has the option of making the
smaller or larger bet. Deliberately changing the order of your upcards in a
stud game is improper because it unfairly misleads the other players.
1. The
first round of betting starts with a forced bet by the lowest upcard by suit.
On subsequent betting rounds, the high hand on board initiates the action (a
tie is broken by position, with the player who received cards first acting
first).
2. The
player with the forced bet has the option of opening for a full bet.
3. Increasing
the amount wagered by the opening forced bet up to a full bet does not count as
a raise, but merely as a completion of the bet. For example: In $15-$30 stud,
the lowcard opens for $5. If the next player increases the bet to $15
(completes the bet), up to three raises are then allowed when using a
three-raise limit.
4. In all
fixed-limit games, when an open pair is showing on
5. If
your first or second holecard is accidentally turned up by the dealer, then
your third card will be dealt down. If both holecards are dealt up, you have a
dead hand and receive your ante back. If the first card dealt faceup would have
been the lowcard, action starts with the first hand to that player’s left. That
player may fold, open for the forced bet, or open for a full bet. (In
tournament play, if a downcard is dealt faceup, a misdeal is called.)
6. If you
are not present at the table when it is your turn to act on your hand, you
forfeit your ante and your forced bet, if any. If you have not returned to the
table in time to act, the hand will be killed when the betting reaches your
seat. (In tournament play, the dealer is instructed to kill the hand of any
absent player as soon as all the players have received their entire starting
hands.)
7. If a
hand is folded when there is no wager, that seat will continue to receive cards
until the hand is killed as a result of a bet (so the fold does not affect who
gets the cards to come).
8. If you
are all in for the ante and have the lowcard, the player to your left acts
first. That player may fold, open for the forced bet, or open for a full bet.
9. If the
wrong person is designated as low and that person bets, the action will be
corrected to the true lowcard if the next player has not yet acted. The
incorrect lowcard takes back the wager and the true lowcard must bet. If the
next hand has acted after the incorrect lowcard wager, the wager stands, action
continues from there, and the true lowcard has no obligations.
10. If you
pick up your upcards without calling when facing a wager, this is a fold and
your hand is dead. This act has no significance at the showdown because betting
is over; the hand is live until discarded.
11. A card
dealt off the table is treated as an exposed card.
12. the
dealer announces the lowcard, the high hand, all raises, and all pairs. Dealers
do not announce possible straights or flushes (except for specified low-stakes
games).
13. If the
dealer burns two cards for one round or fails to burn a card, the cards will be
corrected, if at all possible, to their proper positions. If this should happen
on a final downcard, and either a card intermingles with a player's other
holecards or a player looks at the card, the player must accept that card.
14. If the
dealer burns and deals one or more cards before a round of betting has been
completed, the card(s) must be eliminated from play. After the betting for that
round is completed, an additional card for each remaining player still active
in the hand is also eliminated from play (to later deal the same cards to the
players who would have received them without the error). After that round of
betting has concluded, the dealer burns a card and play resumes. The removed
cards are held off to the side in the event the dealer runs out of cards. If
the prematurely dealt card is the final downcard and has been looked at or
intermingled with the player's other holecards, the player must keep the card,
and on
15. If
there are not enough cards left in the deck for all players, all the cards are
dealt except the last card, which is mixed with the burncards (and any cards
removed from the deck, as in the previous rule). The dealer then scrambles and
cuts these cards, burns again, and delivers the remaining downcards, using the
last card if necessary. If there are not as many cards as players remaining
without a card, the dealer does not burn, so that each player can receive a
fresh card. If the dealer determines that there will not be enough fresh cards
for all of the remaining players, then the dealer announces to the table that a
common card will be used. The dealer will burn a card and turn one card faceup
in the center of the table as a common card that plays in everyone’s hand. The
player who is now high using the common card initiates the action for the last
round.
16. An
all-in player should receive holecards dealt facedown, but if the final
holecard to such a player is dealt faceup, the card must be kept, and the other
players receive their normal card.
17. If the
dealer turns the last card faceup to any player, the hand now high on the board
using all the upcards will start the action. The following rules apply to the
dealing of cards:
(a) If there are
more than two players, all remaining players receive their last card facedown.
A player whose last card is faceup has the option of declaring all-in (before
betting action starts).
(b) If there are only two players remaining and the first player's final
downcard is dealt faceup, the second player's final downcard will also be dealt
faceup, and the betting proceeds as normal. In the event the first player's
final card is dealt facedown and the opponent's final card is dealt faceup, the
player with the faceup final card has the option of declaring all-in (before
betting action starts).
18. A hand with more than seven cards is dead.
A hand with less than seven cards at the showdown is dead, except any player
missing a seventh card may have the hand ruled live. [See “Section 16 –
Explanations,” discussion #4, for more information on this rule.]
19. A
player who calls a bet even though beaten by an opponent’s upcards is not
entitled to a refund. (The player is receiving information about an opponent’s
hand that is not available for free.)
SECTION 9 - SEVEN-CARD
STUD LOW (RAZZ)
The lowest-ranking hand wins the pot.
Aces are low only, and two aces are the lowest pair. The format is similar to
seven-card stud high, except the high card (aces are low) is required to make
the forced bet on the first round, and the low hand acts first on all
subsequent rounds. Straights and flushes have no ranking, so the best possible
hand is 5-4-3-2-A (a wheel). An open pair does not affect the betting limit.
1. All seven-card stud rules
apply in razz except as otherwise noted.
2. The lowest hand wins the
pot. Aces are low, and straights and flushes have no effect on the low value of
a hand. The best possible hand is 5-4-3-2-A.
3. The highest card by suit
starts the action with a forced bet. The low hand acts first on all subsequent
rounds. If the low hand is tied, the first player clockwise from the dealer
starts the action.
4. Fixed-limit games use the
lower limit on third and fourth streets and the upper limit on subsequent
streets. An open pair does not affect the limit.
5. The dealer announces all
pairs the first time they occur, except pairs of facecards, which are never
announced.
SECTION 10 - SEVEN-CARD STUD HIGH-LOW
Seven-card stud high-low split is a stud game which is played both high
and low. A qualifier of 8-or-better for low applies to all high-low split games
(unless a specific posting to the contrary is displayed). This means to win the
low half of the pot, a player’s hand at the showdown must have five cards of
different ranks that are an eight or lower in rank. (An ace is the highest card
and also the lowest card.) If there is no qualifying hand for low, the best
high hand wins the whole pot. A player may use any five cards to make the best
high hand, and the same or any other grouping of five cards to make the best
low hand.
1. All rules for seven-card
stud apply to seven-card stud high-low split, except as noted.
2. A player may use any five
cards to make the best high hand and any five cards, whether the same as the
high hand or not, to make the best low hand.
3. An ace is the highest card and
also the lowest card.
4. The low card by suit
initiates the action on the first round, with an ace counting as a high card
for this purpose. On subsequent rounds, the high hand initiates the action. If
the high hand is tied, the first player in the tie clockwise from the dealer
acts first.
5. Straights and flushes do
not affect the value of a low hand.
6. Fixed-limit games use the
lower limit on third and fourth streets and the upper limit on subsequent
rounds. An open pair on
7. Splitting pots is determined
only by the cards, and not by agreement among players.
8. When there is an odd chip
in a pot, the chip goes to the high hand. If two players split the pot by tying
for both the high and the low, the pot shall be split as evenly as possible,
and the player with the highest card by suit receives the odd chip. When making
this determination, all cards are used, not just the five cards used for the
final hand played.
9. When there is one odd chip
in the high portion of the pot and two or more high hands split all or half the
pot, the odd chip goes to the player with the high card by suit. When two or
more low hands split half the pot, the odd chip goes to the player with the low
card by suit.
SECTION 11 - LOWBALL
Lowball is draw poker with the lowest hand winning
the pot. Each player is dealt five cards facedown, after which there is a
betting round. Players are required to open with a bet or fold. The players who
remain in the pot after the first betting round now have an option to improve
their hand by replacing cards in their hands with new ones. This is the draw.
The game is normally played with one or more blinds, sometimes with an ante
added. Some betting structures allow the big blind to be called; other structures
require the minimum open to be double the big blind. In limit poker, the usual
structure has the limit double after the draw (
1. The rules governing
misdeals for hold’em and other button games will be used for lowball. [See
“Section 16 – Explanations,” discussion #7, for more information on this rule.]
These rules governing misdeals are reprinted here for convenience.
“The following
circumstances cause a misdeal, provided attention is called to the error before
two players have acted on their hands:
(a) The first or second
card of the hand has been dealt faceup or exposed through dealer error.
(b) Two or more cards
have been exposed by the dealer.
(c) Two or more extra
cards have been dealt in the starting hands of a game.
(d) An incorrect number
of cards has been dealt to a player, except the button may receive one more
card to complete a starting hand.
(e) The button was out of
position.
(f) The first card was
dealt to the wrong position.
(g) Cards have been dealt
out of the proper sequence.
(h) Cards have been dealt
to an empty seat or a player not entitled to a hand.
(i) A player has been dealt out who is entitled to a hand. This player
must be present at the table or have posted a blind or ante.”
2. In limit play, a bet and
four raises are allowed in multihanded pots. [See “Section 16 – Explanations,”
discussion #6, for more information on this rule.]
3. As a new player, you have
two options:
(a) To wait
for the big blind.
(b) To kill the pot for double the amount of the
big blind.
4. In a single-blind game, a
player who has less than half a blind may receive a hand. However, the next
player is obligated to take the blind. If the all-in player wins the pot or
buys in again, that player will then be obligated to either take the blind on
the next deal or sit out until due for the big blind.
5. In single-blind games, half
a blind or more constitutes a full blind.
6. In single-blind games, if
you fail to take the blind, you may only be dealt in on the blind.
7. In multiple-blind games, if
for any reason the big blind passes your seat, you may either wait for the big
blind or kill the pot in order to receive a hand. This does not apply if you
have taken all of your blinds and changed seats. In this situation, you may be
dealt in as soon as your position relative to the blinds entitles you to a hand
(the button may go by you once without penalty).
8. Before the draw, whether an
exposed card must be taken depends on the form of lowball being played; see
that form. (The player never has an option.)
9. On the draw, an exposed
card cannot be taken. The draw is completed to each player in order, and then
the exposed card is replaced.
10. A player may draw up to four
consecutive cards. If a player wishes to draw five new cards, four are dealt
right away, and the fifth card after everyone else has drawn cards. If the last
player wishes to draw five new cards, four are dealt right away, and a card is
burned before the player receives a fifth card. [See “Section 16 –
Explanations,” discussion #9, for more information about this rule.]
11. Five cards constitute a
playing hand; more or fewer than five cards after the draw constitutes a fouled
hand. Before the draw, if you have fewer than five cards in your hand, you may
receive additional cards, provided no action has been taken by the first player
to act (unless that action occurs before the deal is completed). However, the
dealer position may still receive a missing fifth card, even if action has
taken place. If action has been taken, you are entitled on the draw to receive
the number of cards necessary to complete a five-card hand.
12. You may change the number of
cards you wish to draw, provided:
(a) No card has been dealt off
the deck in response to your request (including the burncard).
(b) No player has acted, in either the betting or indicating the number
of cards to be drawn, based on the number of cards you have requested.
13. If you are asked how many
cards you drew by another active player, you are obligated to respond until
there has been action after the draw, and the dealer is also obligated to
respond. Once there is any action after the draw, you are no longer obliged to
respond and the dealer cannot respond.
14. Rapping the table in turn
constitutes either a pass or the declaration of a pat hand that does not want
to draw any cards, depending on the situation.
15. Cards speak (cards read for themselves). However, you are not
allowed to claim a better hand than you hold. (Example: If a player calls an
"8", that player must produce at least an "8" low or better
to win. But if a player erroneously calls the second card incorrectly, such as
“8-6” when actually holding an 8-7, no penalty applies.) If you miscall your
hand and cause another player to foul his or her hand, your hand is dead. If
both hands remain intact, the best hand wins. If a miscalled hand occurs in a
multihanded pot, the miscalled hand is dead, and the best remaining hand wins
the pot. For your own protection, always hold your hand until you see your
opponent’s cards.
16. Any
player spreading a hand with a pair in it must announce "pair" or
risk losing the pot if it causes any other player to
foul a hand. If two or more hands remain intact, the best hand wins the pot.
ACE-TO-FIVE LOWBALL
In ace-to-five lowball, the best hand is any
5-4-3-2-A. Straights and flushes do not count against your hand.
1. If a joker is used, it
becomes the lowest card not present in your hand. The joker is assumed to be in
use unless the contrary is posted.
2. In limit play, check-raise
is not permitted (unless the players are alerted that it is allowed).
3. In limit ace-to-five
lowball, before the draw, an exposed card of seven or under must be taken, and
an exposed card higher than a seven must be replaced after the deal has been
completed. This first exposed card is used as the burncard. [See “Section 16 –
Explanations,” discussion #8, for more information on this rule.]
4. In limit play, the “sevens
rule” is assumed to be in use (the players should be alerted if it is not). If
you check a seven or better and it is the best hand, all action after the draw
is void, and you cannot win any money on any subsequent bets. You are still
eligible to win whatever existed in the pot before the draw if you have the
best hand. If you check a seven or better and the hand is beaten, you lose the
pot and any additional calls you make. If there is an all-in bet after the draw
that is less than half a bet, a seven or better may just call and win that bet.
However, if another player overcalls this short bet and loses, the person who
overcalls receives the bet back. If the seven or better completes to a full
bet, this fulfills all obligations.
In
deuce-to-seven lowball (sometimes known as
The rules for deuce-to-seven lowball are the same as those for ace-to-five
lowball, except for the following differences:
1. The best hand is 7-5-4-3-2
of at least two different suits. Straights and flushes count against you, and
aces are considered high only.
2. Before the draw, an exposed
card of 7, 5, 4, 3, or, 2 must be taken. Any other exposed card must be
replaced (including a 6).
3. Check-raise is allowed on
any hand after the draw, and a seven or better is not required to bet.
NO-LIMIT
AND POT-LIMIT LOWBALL
1. All
the rules for no-limit and pot-limit poker (see Section 14 - No-limit and
Pot-limit) apply to no-limit and pot-limit lowball. All other lowball rules
apply, except as noted.
2.
A player is not entitled
to know that an opponent does not hold the best possible hand, so these rules
for exposed cards before the draw apply:
(a) In ace-to-five
lowball, a player must take an exposed card of A, 2, 3, 4, or 5, and any other
card must be replaced.
(b) In deuce-to-seven lowball, the player must take
an exposed card of 2, 3, 4, 5, or 7, and
any other card including a 6 must be replaced.
3.
After the draw, any
exposed card must be replaced.
4. After the draw, a player may
check any hand without penalty (The sevens rule is not used).
5. Check-raise is allowed.
There are two betting
rounds, one before the draw and one after the draw. The game is played with a
button and an ante. Players in turn may check, open for the minimum, or open
with a raise. After the first betting round the players have the opportunity to
draw new cards to replace the ones they discard. Action after the draw starts
with the opener, or next player proceeding clockwise if the opener has folded.
The betting limit after the draw is twice the amount of the betting limit
before the draw. Some draw high games allow a player to open on anything;
others require the opener to have a pair of jacks or better.
RULES OF DRAW
HIGH
1. A maximum of a bet and four
raises is permitted in multihanded pots. [See “Section 16 – Explanations,”
discussion #6, for more information on this rule.]
2. Check-raise is permitted
both before and after the draw.
3. Any card that is exposed by
the dealer before the draw must be kept.
4. Five cards constitute a
playing hand. Less than five cards for a player (other than the button) before
action has been taken is a misdeal. If action has been taken, a player with
fewer than five cards may draw the number of cards necessary to complete a
five-card hand. The button may receive the fifth card even if action has taken
place. More or fewer than five cards after the draw constitutes a fouled hand.
5. A player may draw up to
four consecutive cards. If a player wishes to draw five new cards, four are
dealt right away, and the fifth card after everyone else has drawn cards. If
the last player wishes to draw five new cards, four are dealt right away, and a
card is burned before the player receives a fifth card. [See “Section 16 –
Explanations,” discussion #9, for more information about this rule.]
6. You may change the number
of cards you wish to draw, provided:
(a) No cards have been
dealt off the deck in response to your request (including the burncard).
(b) No player has acted, in either the betting or indicating the number
of cards to be drawn, based on the number of cards you have requested.
7. If you are asked how many
cards you drew by another active player, you are obligated to respond until
there has been action after the draw, and the dealer is also obligated to
respond. Once there is any action after the draw, you are no longer obliged to
respond and the dealer cannot respond.
8. On the draw, an exposed card cannot be
taken. The draw is completed to each player in order, and then the exposed card
is replaced.
9. Rapping the table in turn
constitutes either a pass or the declaration of a pat hand that does not want
to draw any cards, depending on the situation. A player who indicates a pat
hand by rapping the table, not knowing the pot has been raised, may still play
his or her hand.
10. You may not change your seat
between hands when there are multiple antes or forfeited money in the pot.
11. You have the right to pay
the ante (whether single or multiple) at any time and receive a hand, unless
there is any additional money in the pot that has been forfeited during a hand
in which you were not involved.
12. If the pot has been declared
open by an all-in player playing for just the antes, all callers must come in
for the full opening bet.
13. If you have only a full ante
and no other chips on the table, you may play for just the antes. If no one
opens and there is another ante, you may still play for that part of the antes
that you have matched, without putting in any more money.
JACKS-OR-BETTER
1. A pair of jacks or better
is required to open the pot. If no player opens the pot, the button moves
forward and each player must ante again, unless the limit of antes has been
reached for that particular game. (Most games allow three consecutive deals
before anteing stops.)
2. If the opener should show
false openers before the draw, any other active player has the opportunity to
declare the pot opened. However, any player who originally passed openers is
not eligible to declare the pot open. The false opener has a dead hand and the
opening bet stays in the pot. Any other bet placed in the pot by the opener may
be withdrawn, provided the action before the draw is not completed. If no other
player declares the pot open, all bets are returned except the opener’s first
bet. The first bet and antes will remain in the pot, and all players who were
involved in that hand are entitled to play the next hand after anteing again.
3. Any player who has legally
declared the pot opened must prove openers in order to win the pot.
4. In all cases, the pot will
play (even if the opener shows or declares a fouled hand) if there has been a
raise, two or more players call the opening bet, or all action is completed
before the draw.
5. Even if you are all in for
just the ante (or part of the ante), you may declare the pot open if you have
openers. If you are all in and falsely declare the pot open, you will lose the
ante money and may not continue to play on any subsequent deals until a winner
is determined. Even if you buy in again, you must wait until the pot has been
legally opened and someone else has won it before you can resume playing.
6. Once action has been
completed before the draw, the opener may not withdraw any bets, whether or not
the hand contains openers.
7. An opener may be allowed to
retrieve a discarded hand to prove openers, at management’s discretion.
8. Any player may request that
the opener retain the opening hand and show it after the winner of the pot has
been determined.
9. You may split openers, but
you must declare that you are splitting and place all discards under a chip to
be exposed by the dealer after the completion of the hand. If you declare that
you are splitting openers, but it is determined that you could not possibly
have had openers when your final hand is compared with your discards, you will
lose the pot.
10. You are not splitting openers if you retain openers. If you
begin with the ace, joker, king, queen of spades, and the ten of clubs, you are
not splitting if you throw the ten of clubs away. You are breaking a straight
to draw to a royal flush, and in doing so, you have retained openers (ace-joker
for two aces).
11. After the draw, if you call
the opener’s bet and cannot beat openers, you will not get your bet back. (You
have received information about opener’s hand that is not free.)
1. The players will be alerted
as to whether the joker is in use.
2. The joker may be used only
as an ace, or to complete a straight, flush, or straight flush. (Thus it is not
a completely wild card.)
3. If the
joker is used to make a flush, it will be the highest card of the flush not
present in the hand.
4. Five aces is the best possible
hand (four aces and joker).
To kill a pot means to
post an overblind that increases the betting limit. A full kill is double the
amount of the big blind, and doubles the betting limits. A half kill is
one-and-a-half times the big blind, and increases the betting limits by that
amount. A kill may be optional in a game, and is often used at lowball when a
player wants to be dealt in right away instead of waiting to take the big
blind. A kill may be required in a game for any time a specified event takes
place. In high-low split games using a required kill, a player who scoops a pot
bigger than a set size must kill the next pot. In other games using a required
kill, a player who wins two consecutive pots must kill the next pot. In this
type of kill game, a marker called a “kill button” indicates which player has
won the pot, and the winner keeps this marker until the next hand is completed.
If the player who has the kill button wins a second consecutive pot and it
qualifies monetarily, that player must kill the next pot.
1. The
kill button is neutral (belonging to no player) if:
(a) It is the
first hand of a new game.
(b) The
winner of the previous pot has quit the game.
(c) The previous pot was split and neither player
had the kill button.
2. In a kill pot, the killer acts in proper turn (after the
person on the immediate right).
3. There
is no pot-size requirement for the first pot or "leg" of a kill. For
the second "leg" to qualify for a kill, you must win at least one
full bet for whatever limit you are playing, and it cannot be any part of the
blind structure.
4. If
a player with one "leg up" splits the next pot, that player still has
a "leg up" for the next hand. If the player who split the pot was the
kill in the previous hand, then that player must also kill the next pot.
5. A
person who leaves the table with a “leg up” toward a kill still has a “leg up”
upon returning to the game.
6. A
player who is required to post a kill must do so that same hand even if wishing
to quit or be dealt out. A player who fails to post a required kill blind will
not be allowed to participate in any game until the kill money is posted.
7. Kill
blinds are considered part of the pot. If a player with a required kill wins
again, then that player must kill it again (for the same amount as the previous
hand).
8. When a player wins both the high and the low pot (“scoops”) in
a split-pot game with a kill provision, the next hand will be killed only if
the pot is at least five times the size of the upper limit of the game.
9. If
you are unaware that the pot has been killed and put in a lesser amount, If it
is a required kill pot with the kill button faceup, you must put in the correct
amount. If not, you may withdraw the chips and reconsider your action.
10. In lowball, an optional rule is allowing players to look at
their first two cards and then opt whether to kill the pot. The pot may no
longer be killed if any player in the game has received a third card. In order
to kill the pot voluntarily, you must have at least four times the amount of
the kill blind in your stack. For example: If the big blind is two chips, and
the kill blind is four chips, the voluntary killer must have at least 16 chips
prior to posting the kill. If this rule is used, it is in conjunction with
having the killer act last on the first betting round rather than in proper
order.
11. Only one kill is allowed per deal.
12. A new
player is not entitled to play in a killed pot, but may do so by agreeing to
kill the next pot.
13. Broken game status is allowed only for players of the same limit
and game type. For this purpose, a game with a required kill is considered a
different type of game than an otherwise similar game without a required kill.
SECTION
14 - NO LIMIT AND POT-LIMIT
A
no-limit or pot-limit betting structure for a game gives it a different
character from limit poker, requiring a separate set of rules in many
situations. All the rules for limit games apply to no-limit and pot-limit
games, except as noted in this section. No-limit means that the amount of a
wager is limited only by the table stakes rule, so any part or all of a
player’s chips may be wagered. The rules of no-limit play also apply to
pot-limit play, except that a bet may not exceed the pot size. The maximum
amount a player can raise is the amount in the pot after the call is made.
Therefore, if a pot is $100, and someone makes a $50 bet, the next player can
call $50 and raise the pot $200, for a total wager of $250. For those rules
that apply only to no-limit and pot-limit lowball, see the sub-section at the
end of “Section 11 – Lowball.”
1. The number of raises in any
betting round is unlimited.
2. All bets must be at least
equal to the minimum bring-in, unless the player is going all-in. (A straddle
bet sets a new minimum bring-in, and is not treated as a raise.)
3. All raises must be equal to or greater than the size of the
previous bet or raise on that betting round, except for an all-in wager. A
player who has already acted and is not facing a fullsize wager may not
subsequently raise an all-in bet that is less than the minimum bet (which is
the amount of the minimum bring-in), or less than the full size of the last bet
or raise. (The half-the-size rule for reopening the betting is for limit poker
only.)
Example:
Player A bets $100 and Player B raises $100 more, making the total bet $200. If
Player C goes all in for less than $300 total (not a full $100 raise), and
Player A calls, then Player B has no option to raise again, because he wasn’t
fully raised. (Player A could have raised, because Player B raised.)
4. At non-tournament play, a
player who says "raise" is allowed to continue putting chips into the
pot with more than one move; the wager is assumed complete when the player’s
hands come to rest outside the pot area. (This rule is used because no-limit
play may require a large number of chips be put into the pot.) In tournament
play, the TDA rules require that the player either use a verbal statement
giving the amount of the raise or put the chips into the pot in a single
motion, to avoid making a string-bet.
5. A wager is not binding
until the chips are actually released into the pot, unless the player has made
a verbal statement of action.
6. If there is a discrepancy
between a player's verbal statement and the amount put into the pot, the bet
will be corrected to the verbal statement.
7. If a call is short due to a
counting error, the amount must be corrected, even if the bettor has shown down
a superior hand.
8. Because the amount of a wager at big-bet poker has such a wide
range, a player who has taken action based on a gross misunderstanding of the
amount wagered needs some protection. A bettor should not show down a hand
until the amount put into the pot for a call seems reasonably correct, or it is
obvious that the caller understands the amount wagered. The decision-maker is
allowed considerable discretion in ruling on this type of situation. A possible
rule-of-thumb is to disallow any claim of not understanding the amount wagered
if the caller has put eighty percent or more of that amount into the pot.
Example:
On the end, a player puts a $500 chip into the pot and says softly, “Four
hundred.” The opponent puts a $100 chip into the pot and says, “Call.” The
bettor immediately shows the hand. The dealer says, “He bet four hundred.” The
caller says, “Oh, I thought he bet a hundred.” In this case, the recommended
ruling normally is that the bettor had an obligation to not show the hand when
the amount put into the pot was obviously short, and the “call” can be
retracted. Note that the character of each player can be a factor.
(Unfortunately, situations can arise at big-bet poker that are not so clear-cut
as this.)
9. A bet of a single chip or
bill without comment is considered to be the full amount of the chip or bill
allowed. However, a player acting on a previous bet with a larger denomination
chip or bill is calling the previous bet unless this player makes a verbal
declaration to raise the pot. (This includes acting on the forced bet of the
big blind.)
10. If a player tries to bet or
raise less than the legal minimum and has more chips, the wager must be
increased to the proper size. (This does not apply to a player who has
unintentionally put too much in to call.) The wager is brought up to the
sufficient amount only, no greater size.
11. All wagers may be required
to be in the same denomination of chip (or larger) used for the minimum
bring-in, even if smaller chips are used in the blind structure. If this is
done, the smaller chips do not play except in quantity, even when going all-in.
12. In
non-tournament games, one optional live straddle is allowed. The player who
posts the straddle has last action for the first round of betting and is
allowed to raise. To straddle, a player must be on the immediate left of the
big blind, and must post an amount twice the size of the big blind.
13. In all
no-limit and pot-limit games, the house has the right to place a maximum time
limit for taking action on your hand. The clock may be put on someone by the
dealer as directed by a floorperson, if a player requests it. If the clock is
put on you when you are facing a bet, you will have one additional minute to
act on your hand. You will have a ten-second warning, after which your hand is dead
if you have not acted.
14. The cardroom does not
condone "insurance" or any other “proposition” wagers. The management
will decline to make decisions in such matters, and the pot will be awarded to
the best hand. Players are asked to refrain from instigating proposition wagers
in any form. The players are allowed to agree to deal twice (or three times)
when someone is all-in. “Dealing twice” means the pot is divided in two, with
each portion being dealt for separately.
1. If a
wager is made that exceeds the pot size, the surplus will be given back to the
bettor as soon as possible, and the amount will be reduced to the maximum
allowable.
2. The
dealer or any player in the game can and should call attention to a wager that
appears to exceed the pot size (this also applies to heads-up pots). The
oversize wager may be corrected at any point until all players have acted on
it.
3. If an
oversize wager has stood for a length of time with someone considering what
action to take, that person has had to act on a wager that was thought to be a
certain size. If the player then decides to call or raise, and attention is
called at this late point to whether this is an allowable amount, the
floorperson may rule that the oversize amount must stand (especially if the
person now trying to reduce the amount is the person that made the wager).
4. In pot-limit play, it is
advisable in many structures to round off the pot size upward to produce a
faster pace of play. This is done by treating any odd amount as the next larger
size. For example, if the pot size was being kept track of with $25 units, then
a pot size of $80 would be treated as a
pot size of $100.
5. In pot-limit hold’em and pot-limit
6. In pot-limit, if a chip or
a bill larger than the pot size is put into the pot without comment, it is
considered to be a bet of the pot size.
SECTION 15 - TOURNAMENTS
By participating in any tournament, you agree to
abide by the rules and behave in a courteous manner. A violator may be verbally
warned, suspended from play for a specified length of time, or disqualified
from the tournament. Chips from a disqualified participant will be removed from
play.
1. Whenever possible, all
rules are the same as those that apply to live games.
2. Initial seating is
determined by random draw or assignment. (For a one-table satellite event,
cards to determine seating may be left faceup so the earlier entrants can pick
their seat, since the button is assigned randomly.)
3. The appropriate starting
amount of chips will be placed on the table for each paid entrant at the
beginning of the event, whether the person is present or not. Absent players
will be dealt in, and all chips necessary for antes and blinds will be put into
the pot.
4. If a paid entrant is absent
at the start of an event, at some point an effort will be made to locate and
contact the player. If the player requests the chips be left in place until
arrival, the request will be honored. If the player is unable to be contacted,
the chips may be removed from play at the discretion of the director anytime
after a new betting level is begun or a half-hour has elapsed, whichever occurs
first.
5. A starting stack of chips
may be placed in a seat to accommodate late entrants (so all antes and blinds
have been appropriately paid). An unsold seat will have such a stack removed at
a time left to the discretion of the director.
6. Limits and blinds are
raised at regularly scheduled intervals.
7. If there is a signal
designating the end of a betting level, the new limits apply on the next deal.
(A deal begins with the first riffle of the shuffle.)
8. The lowest denomination of
chip in play will be removed from the table when it is no longer needed in the
blind or ante structure. All lower-denomination chips that are of sufficient
quantity for a new chip will be changed up directly. The method for removal of
odd chips is to deal one card to a player for each odd chip possessed. Cards
are dealt clockwise starting with the 1-seat, with each player receiving all
cards before any cards are dealt to the next player. The player with the highest
card by suit gets enough odd chips to exchange for one new chip, the
second-highest card gets to exchange for the next chip, and so forth, until all
the lower-denomination chips are exchanged. A player may not be eliminated from
the event by the chip-change process. If a player has no chips after the race
has been held, he will be given a chip of the higher denomination before anyone
else is awarded a chip. If an odd number of lower-denomination chips are left
after this process, the player with the highest card remaining will receive a
new chip if he has half or more of the quantity of lower-denomination chips
needed, otherwise nothing.
9. An absent player is always
dealt a hand, and will be put up for blinds, antes, and the forced bet if low.
10. A player must be present at
the table to stop the action by calling “time.”
11. A player must be at the
table by the time all players have their complete starting hands in order to
have a live hand for that deal. (The dealer has been instructed to kill the
hands of all absent players immediately after dealing each player a starting
hand.)
12. As players are eliminated,
tables are broken in a pre-set order, with players from the broken tables
assigned to empty seats at other tables.
13. A change of seat is not allowed
after play starts, except as assigned by the director.
14. In button
games, if a player is needed to move from a table to balance tables, the player
due for the big blind will be automatically selected to move, and will be given
the earliest seat due for the big blind if more than one seat is open.
15. New players are dealt in immediately and take
over the obligations of that position, including the small blind or button
position.
16. The number of players at
each table will be kept reasonably balanced by the transfer of a player as
needed. With more than six tables, table size will be kept within two players.
With six tables or less, table size will be kept within one player.
17. In all events, there is a
redraw for seating when the field is reduced to three tables, two tables, and
one table. (Redrawing at three tables is not mandatory in small tournaments
with only four or five starting tables.)
18. A player who declares all in
and loses the pot, then discovers that one or more chips were hidden, is not
entitled to benefit from this. That player is eliminated from the tournament if
the opponent had sufficient chips to cover the hidden ones (A rebuy is okay if
allowable by the rules of that event). If another deal has not yet started, the
director may rule the chips belong to the opponent who won that pot, if that
obviously would have happened with the chips out in plain view. If the next
deal has started, the discovered chips are removed from the tournament.
19. If a player lacks sufficient
chips for a blind or a forced bet, the player is entitled to get action on whatever
amount of money is left in his stack. A player who posts a short blind and wins
does not need to make up the blind.
20. All players must leave their
seat immediately after being eliminated from an event.
21. Showing cards from a live
hand during the action injures the rights of other players still competing in
an event, who wish to see contestants eliminated. A player in a multihanded pot
may not show any cards during a deal. Heads-up, a player may not show any cards
unless the event has only two remaining players, or is winner-take-all. If a
player deliberately shows a card, the player may be penalized (but his hand
will not be ruled dead). Verbally stating one’s hand during the play may be
penalized.
22. The limit on raises is also
applied to heads-up situations (except the last two players in a tournament are
exempted from a limitation on raises).
23. At pot-limit and no-limit play, the player must either use a verbal
statement giving the amount of the raise or put the chips into the pot in a
single motion. Otherwise, it is a string bet.
24. Non-tournament chips are not allowed on the table.
25. Higher-denomination chips
must be placed where they are easily visible to all other players at the table.
26. All tournament chips must
remain visible on the table throughout the event. Chips taken off the table or
pocketed will be removed from the event, and a player who is caught doing this
may be disqualified.
27. Inappropriate behavior like
throwing cards that go off the table may be punished with a penalty such as
being dealt out for a length of time. A severe infraction such as abusive or
disruptive behavior may be punished by eviction from the tournament.
28. The deck is not changed on
request. Decks change when the dealers change, unless there is a damaged card.
29. In all tournament games
using a dealer button, the starting position of the button is determined by the
players drawing for the high card.
30. The dealer button remains in position until
the appropriate blinds are taken. Players must post all blinds every round.
Because of this, last action may be given to the same player for two
consecutive hands by the use of a “dead button.” [See “Section 16 –
Explanations,” discussion #1, for more information on this rule.]
31. In
heads-up play with two blinds, the small blind is on the button.
32. At stud, if a downcard on
the initial hand is dealt faceup, a misdeal is called.
33. If a player announces the
intent to rebuy before cards are dealt, that player is playing behind and is
obligated to make the rebuy.
34. All hands will be turned
faceup whenever a player is all-in and betting action is complete.
35. If two (or more) players go
broke during the same hand, the player starting the hand with the larger amount
of money finishes in the higher tournament place for prize money and any other
award.
36. Management is not required
to rule on any private deals, side bets, or redistribution of the prize pool
among finalists.
37. Private agreements by
remaining players in an event regarding distribution of the prize pool are not
condoned. (However, if such an agreement is made, the director has the option
of ensuring that it is carried out by paying those amounts.) Any private
agreement that excludes one or more active competitors is improper by
definition.
38. A tournament event is
expected to be played until completion. A private agreement that removes all
prize money from being at stake in the competition is unethical.
39. Management retains the right
to cancel any event, or alter it in a manner fair to the players.
SECTION 16 - EXPLANATIONS
1. The only place in this set of rules that an
alternative is mentioned other than in this section is in the method of button
and blind placement. That rule (the first rule in “Section 4 – Button and Blind
Use”) is repeated below for convenience.
“Each round all participating players must get an
opportunity for the button, and meet the total amount of the blind obligations.
Either of the following methods of button and blind placement may be designated
to do this:
(a)
Moving button – The button always moves forward to the next player and the
blinds adjust accordingly. There may be more than one big blind.
(b)
Dead button – The big blind is posted by the player due for it, and the small
blind and button are positioned accordingly, even if this means the small blind
or the button is placed in front of an empty seat, giving the same player the
privilege of last action on consecutive hands.”
Poker
tradition has a lot to do with the fact that both of these methods are in
widespread use, but neither method is superior in all situations. The moving
button makes sure no player gets the advantage of last action twice on a round
(a big advantage at no-limit or pot-limit play). On the other hand, a player
may get to post a blind when on the button, which is more advantageous than
posting in front of the button. The moving button creates a situation where two
big blinds may be posted on a deal, which speeds up the action. At tournament
play this speed-up can be undesirable, as when dealing is being done
hand-for-hand to balance the pace of play between two remaining tables. A
cardroom may either decide for the sake of simplicity to use only one method,
or decide to tailor the method to the game and situation.
2. The
rules given for rectifying a hold’em situation where the dealer has dealt the
flop or another boardcard before all the betting action on a round are
inferior, because the dealer is told to not burn a card on a redeal. Since the
“no burn” rule is so common, there was no choice but to use it here. But at
some point it would be good for poker for some major cardrooms to get together
and agree to use the better rule, or a gaming commission to require the better
rule be used. Here are the rules in question (the third rule and fourth rule in
“Section 5 – Hold’em”).
“If the cards are prematurely flopped before the
betting is complete, or if the flop contains too many cards, the boardcards are
mixed with the remainder of the deck. The burncard remains on the table. After
shuffling, the dealer cuts the deck and deals a new flop without burning a
card.”
“If the dealer turns the fourth card on the board before the betting
round is complete, the card is taken out of play for that round, even if
subsequent players elect to fold. The betting is then completed. The dealer
burns and turns what would have been the fifth card in the fourth card’s place.
After this round of betting, the dealer reshuffles the deck, including the card
that was taken out of play, but not including the burncards or discards. The
dealer then cuts the deck and turns the final card without burning a card. (If
the fifth card is turned up prematurely, the deck is reshuffled and dealt in
the same manner.)”
The portion of this rule saying the dealer does not burn a card on the
redeal is misguided. It is much harder for the dealer to control the card to be
dealt if a burn is required. The applicable sentence in the rule should read,
“The dealer then cuts the deck, burns a card, and turns the final card.”
3. Rule
seven in “Section 4 – Button and Blind Use” says, “A new player cannot be dealt
in between the big blind and the button. Blinds may not be made up between the
big blind and the button. You must wait until the button passes.” This rule is
standard practice, but allowing a new player or player making up blinds to come
in between the blinds is better (if dealers are trained how to handle the
resulting situations), because it gets players eager to join or rejoin the game
into action faster.
4. Most
poker rule sets say you have a dead hand at the showdown if you do not have the
proper number of cards for that game. At stud, this rule is too strict. An
inexperienced player sometimes does not pay sufficient attention to the final
card when holding a big hand like a flush or full house (where improvement is
neither likely to happen nor be needed), and fails to protect that card. If the
dealer erroneously puts that final card into the muck after the player fails to
take it in, the rules should give the decision-maker an option to rule such a
hand live. Rule 18 in “Section 8 – Seven-card Stud” reads as below:
“A hand with more than seven cards is dead. A hand
with less than seven cards at the showdown is dead, except any player missing a
seventh card may have the hand ruled live.”
5. This rulebook requires all cash to be
changed into chips. In some cardrooms this can be a bit impractical for various
reasons. If the cardroom chooses to allow cash, only $100 bills should be permitted.
6. Most poker rulebooks follow the usual
7. Lowball has historically had less stringent
demands on the order of cards or acceptability of exposed cards than in most
other poker forms. This rulebook follows the modern trend at lowball regarding
misdeals of requiring the cards to be dealt facedown and in proper order.
8. At ace-to-five limit lowball, an exposed
card rule used less often, but probably a superior rule, is to not let a player
take an exposed six or seven (the rule for no-limit ace-to-five lowball). If a
player gets to keep only a card that might make a perfect hand, having a card
exposed is less advantageous, and the opponent must reckon with the possibility
of a perfect hand.
9. At lowball and draw high,
some rule sets allow a player to draw five consecutive cards. The rule used
here disallowing this makes cheating more difficult. Our rule #10 in lowball
and rule #5 in draw high says, “A player may draw up to four consecutive cards.
If a player wishes to draw five new cards, four are dealt right away, and the
fifth card after everyone else has drawn cards. If the last player wishes to
draw five new cards, four are dealt right away, and a card is burned before the
player receives a fifth card.”
GLOSSARY
ACTION: A fold, check, call, bet, or raise. For certain situations, doing
something formally connected with the game that conveys information about your hand
may also be considered as having taken action. Examples would be showing your
cards at the end of the hand, or indicating the number of cards you are taking
at draw.
AGGRESSIVE ACTION: A wager that could enable a player to win a pot without a showdown; a
bet or raise.
ALL-IN: When you have put all of your playable money and chips into the pot
during the course of a hand, you are said to be all-in.
ANTE: A prescribed amount posted before the start of a hand by all players.
BET: The act of placing a wager in turn into the pot on any betting round, or
the chips put into the pot.
BIG BLIND: The largest regular blind in a game.
BLIND: A required bet made before any
cards are dealt.
BLIND GAME: A game which utilizes a blind.
BOARD: (1) The board on which a waiting list is kept for players wanting seats
in specific games. (2) Cards faceup on
the table common to each of the hands.
BOARDCARD: A community card in the center of
the table, as in hold’em or
BOXED CARD: A card that appears faceup in the deck where all other cards are
facedown.
BROKEN GAME: A game no longer in action.
BURNCARD: After the initial round of cards is dealt, the first card off the deck
in each round that is placed under a chip in the pot, for security purposes. To
do so is to burn the card; the card itself is called the burncard.
BUTTON:
A player who is in the designated dealer position. See dealer button.
BUTTON GAMES:
Games in which a dealer button is used.
BUY-IN: The minimum amount of money required to enter any game.
CARDS SPEAK: The face value of a hand in a showdown is the true value of the hand,
regardless of a verbal announcement.
CAPPED: Describes the situation in limit poker in which the maximum number of
raises on the betting round have been reached.
CHECK: To waive the right to initiate the betting in a round, but to retain the
right to act if another player initiates the betting.
CHECK-RAISE: To waive the right to bet until a bet has been made by an opponent, and
then to increase the bet by at least an equal amount when it is your turn to
act.
COLLECTION: The fee charged in a game (taken either out of the pot or from each
player).
COLLECTION DROP: A fee charged for each hand dealt.
COLOR CHANGE: A request to change the chips from one denomination to another.
COMMON CARD: A card dealt faceup to be used by all players at the showdown in the
games of stud poker whenever there are insufficient cards left in the deck to
deal each player a card individually.
COMMUNITY CARDS: The cards dealt faceup in the center of the table that can be used by
all players to form their best hand in the games of hold’em and
COMPLETE THE BET: To increase an all-in bet or forced bet to a full bet in limit poker.
CUT: To divide the deck into two sections in such a manner as to change the
order of the cards.
CUT-CARD: Another term for the card used to shield the bottom of the deck.
DEAD CARD: A card that is not legally playable.
DEAD COLLECTION BLIND: A fee posted by the player having the dealer button, used in some games
as an alternative method of seat rental.
DEAD HAND: A hand that is not legally playable.
DEAD MONEY: Chips that are taken into the center of the pot because they are not
considered part of a particular player’s bet.
DEAL: To give each player cards, or put cards on the board. As used in these
rules, each deal refers to the entire process from the shuffling and dealing of
cards until the pot is awarded to the winner.
DEALER BUTTON: A flat disk that indicates the player who would be in the dealing
position for that hand (if there were not a house dealer). Normally just called
“the button.”
DEAL OFF: To take all the blinds and the button before changing seats or leaving
the table. That is, participate through all the blind positions and the dealer
position.
DEAL TWICE: When there is no more betting, agreeing to have the rest of the cards to
come determine only half the pot, removing those cards, and dealing again for
the other half of the pot.
DECK: A set of playing-cards. In these games, the deck
consists of either:
(1) 52 cards in seven-card stud, hold’em, and
(2) 53 cards (including the
joker), often used in ace-to-five lowball and draw high.
DISCARD(S): In a draw game, to throw cards out of your hand to make room for replacements,
or the card(s) thrown away; the muck.
DOWNCARDS: Cards that are dealt facedown in a stud game.
DRAW: (1) The poker form where players are given the opportunity to replace
cards in the hand. In some places like
FACECARD: A king, queen, or jack.
FIXED LIMIT: In limit poker, any betting structure in which the amount of the bet on
each particular round is pre-set.
FLASHED CARD: A card that is partially exposed.
FLOORPERSON: A casino employee who seats players and makes decisions.
FLOP: In hold’em or
FLUSH: A poker hand consisting of five cards of the same suit.
FOLD: To throw a hand away and relinquish all interest in a pot.
FOULED HAND: A dead hand.
FORCED BET: A required wager to start the action on the first betting round (the
normal way action begins in a stud game).
FREEROLL: A chance to win something at no risk or cost.
FULL BUY: A buy-in of at least the minimum requirement of chips needed for a
particular game.
FULL HOUSE: A hand consisting of three of a kind and a pair.
HAND: (1) All a player’s personal cards. (2) The five cards determining the
poker ranking. (3) A single poker deal.
HEADS-UP PLAY: Only two players involved in play.
HOLECARDS: The cards dealt facedown to a player.
INSURANCE: A side agreement when someone is all-in for a player in a pot to put up
money that guarantees a payoff of a set amount in case the opponent wins the
pot.
JOKER: The joker is a “partly wild card” in high draw poker and ace-to-five
lowball. In high, it is used for aces, straights, and flushes. In lowball, it
is the lowest unmatched rank in a hand.
KICKER: The highest unpaired card that
helps determine the value of a five-card poker hand.
KILL (OR KILL
BLIND): An oversize blind, usually twice the size of the
big blind and doubling the limit. Sometimes a “half-kill” increasing the blind
and limits by fifty percent is used. A kill can be either voluntary or
mandatory. The most common requirements of a mandatory kill are for winning two
pots in a row, or for scooping a pot in high-low split.
KILL BUTTON: A button used in a lowball game to indicate a player who has won two
pots in a row and is required to kill the pot.
KILL POT: A pot with a forced kill by the winner of the two previous pots, or the
winner of an entire pot of sufficient size in a high-low split game. (Some pots
can be voluntarily killed.)
LEG UP: Being in a situation equivalent to having won the previous pot, and thus
liable to have to kill the following pot if you win the current pot.
LIVE BLIND: A blind bet giving a player the option of raising if no one else has
raised.
LIST: The ordered roster of players waiting for a game.
LOCK-UP: A chip marker that holds a seat for a player.
LOWBALL: A draw game where the lowest hand wins.
LOWCARD: At seven-card stud, the lowest upcard, which is required to bet.
MISCALL: An incorrect verbal declaration of the ranking of a hand.
MISDEAL: A mistake on the dealing of a hand which causes the cards to be
reshuffled and a new hand to be dealt.
MISSED BLIND: A required bet that is not posted when it is your turn to do so.
MUCK: (1) The pile of discards gathered facedown in the
center of the table by the dealer. (2) To discard a hand.
MUST-MOVE: In order to protect the main game, a situation where the players of a
second game must move into the first game as openings occur.
NO-LIMIT: A betting structure allowing players to wager any or all of their chips
in one bet.
OPENER: The player who made the first voluntary bet.
OPENER BUTTON: A button used to indicate who opened a particular pot in a draw game.
OPENERS: In jacks-or-better draw, the cards held by the player who opens the pot
that show the hand qualifies to be opened. Example: You are first to bet and
have a pair of kings; the kings are called your openers.
OPTION: The choice to raise a bet given to a player with a blind.
OVERBLIND: Also called oversize blind. A blind used in some pots that is bigger
than the regular big blind, and usually increases the stakes proportionally.
PASS: (1) Decline to bet. In a pass-and-out game, this differs from a check,
because a player who passes must fold. (2) Decline to call a wager, at which
point you must discard your hand and have no further interest in the pot.
PAT: Not drawing any cards in a draw game.
PLAY BEHIND: Have chips in play that are not in front of you (allowed only when
waiting for chips that are already purchased). This differs from table stakes.
PLAY THE BOARD: Using all five community cards for your hand in hold’em.
PLAY OVER: To play in a seat when the occupant is absent.
PLAYOVER BOX: A clear plastic box used to cover and protect the chips of an absent
player when someone plays over that seat.
POSITION: (1) The relation of a player’s seat to the blinds or the button. (2) The
order of acting on a betting round or deal.
POT-LIMIT: The betting structure of a game in which you are allowed to bet up to
the amount of the pot.
POTTING OUT: Agreeing with another player to take money out of a pot, often to buy
food, cigarettes, or drinks, or to make side bets.
PROPOSITION BET: A side bet not related to the outcome of the hand.
PROTECTED HAND: A hand of cards that the player is physically holding, or has topped
with a chip or some other object to prevent a fouled hand.
PUSH: When a new dealer replaces an existing dealer at a particular table.
PUSHING BETS: The situation in which two or more players make an agreement to return
bets to each other when one of them wins a pot in which the other or others
play. Also called saving bets.
RACK: (1) A container in which chips are stored while being transported. (2) A
tray in front of the dealer, used to hold chips and cards.
RAISE: To increase the amount of a previous wager. This increase must meet
certain specifications, depending on the game, to reopen the betting and count
toward a limit on the number of raises allowed.
RERAISE: To raise someone’s raise.
SAVING BETS: Same
as pushing bets.
SCOOP: To win both the
high and the low portions of a pot in a split-pot game.
SCRAMBLE:
A facedown mixing of the cards.
SETUP: Two new decks, each with different colored backs, to replace the current
decks.
SIDE POT: A separate pot formed when one or more players are all in.
SHORT BUY:
A buy-in that is less than the required minimum buy-in.
SHOWDOWN:
The showing of cards to determine the pot-winner after all the betting is over.
SHUFFLE:
The act of mixing the cards before a hand.
SMALL BLIND:
In a game with multiple blind bets, the smallest blind.
SPLIT POT: A pot that is divided among players, either because
of a tie for the best hand or by agreement prior to the showdown.
SPLITTING
BLINDS: When no one else has entered the
pot, an agreement between the big blind and small blind to each take back their
blind bets instead of playing the deal (chopping).
SPLITTING OPENERS: In high draw jacks-or-better poker, dividing openers in hopes of making a
different type of hand (such as breaking aces to draw at a flush).
STACK: Chips in front of a player.
STRADDLE: An additional blind bet placed after the forced blinds, usually double
the big blind in size or in lowball, a multiple blind game.
STRAIGHT: Five cards in consecutive rank.
STRAIGHT FLUSH: Five cards in consecutive rank of the same suit.
STREET: Cards dealt on a particular round in stud games. For instance, the fourth
card in a player’s hand is often known as
STRING RAISE: A wager made in more than one motion, without announcing a raise before
going back to your stack for more chips (not allowed).
STUB: The portion of the deck which has not been dealt.
SUPERVISOR: A cardroom employee qualified to make rulings, such as a floorperson,
shift supervisor, or the cardroom manager.
TABLE STAKES: (1) The amount of money you have on the table. This is the maximum
amount that you can win or lose on a hand. (2) The requirement that players can
wager only the money in front of them at the start of a hand, and can only buy
more chips between hands.
“TIME”: An expression used to stop the action on a hand. Equivalent to “Hold it.”
TIME COLLECTION: A fee for a seat rental, paid in advance.
TURNCARD: The
UPCARDS: Cards that are dealt faceup for opponents to see in stud games.
WAGER: (1) To bet or raise. (2) The chips used for betting or raising.