OFFICIAL POKER RULES GUIDE PRINTER FRIENDLY VERSION GOLDEN RULE OF POKER HOME PAGE
Management will attempt to maintain a pleasant
environment for all our customers and employees, but is not responsible for the
conduct of any player. We have established a code of conduct, and may deny the
use of our cardroom to violators. The following are not permitted:
Collusion with another player or any other form of
cheating.
Verbally or physically threatening any patron or
employee.
Using profanity or obscene language.
Creating a disturbance by arguing, shouting, or
making excessive noise.
Throwing, tearing, bending, or crumpling cards.
Destroying or defacing property.
Using an illegal substance.
Carrying a weapon.
The following actions are improper, and grounds for
warning, suspending, or barring a violator:
Deliberately acting out of turn.
Deliberately splashing chips into the pot.
Agreeing to check a hand out when a third player is all-in.
Reading a hand for another player at the showdown before it has been
placed faceup on the table.
Telling anyone to turn a hand faceup at the showdown.
Revealing the contents of a live hand in a
multihanded pot before the betting is complete. Revealing the contents of a
folded hand before the betting is complete. Do not divulge the contents of a
hand during a deal even to someone not in the pot, so you do not leave any
possibility of the information being transmitted to an active player.
Needlessly stalling the action of a game.
Deliberately discarding hands away from the muck.
Cards should be released in a low line of flight, at a moderate rate of speed
(not at the dealer's hands or chip-rack).
Stacking chips in a manner that interferes with
dealing or viewing cards.
Making statements or taking action that could
unfairly influence the course of play, whether or not the offender is involved
in the pot.
Using a cell phone at the table.
(These rules are for an establishment that does not
completely bar smoking.)
The seat on each side of the dealer is a nonsmoking
seat.
Cigar or pipe smoking is not allowed in the
cardroom.
Smoking by a guest or spectator is not allowed.
1. Management reserves the
right to make decisions in the spirit of fairness, even if a strict
interpretation of the rules may indicate a different ruling.
2. Decisions of the shift
supervisor are final.
3. The proper time to draw
attention to an error or irregularity is when it occurs or is first noticed.
Any delay may affect the ruling.
4. If an incorrect rule
interpretation or decision by an employee is made in good faith, the
establishment has no liability.
5. A ruling may be made
regarding a pot if it has been requested before the next deal starts (or before
the game either ends or changes to another table). Otherwise, the result of a
deal must stand. The first riffle of the shuffle marks the start for a deal.
6. If a pot has been incorrectly awarded and
mingled with chips that were not in the pot, and the time limit for a ruling
request given in the previous rule has been observed, management may determine
how much was in the pot by reconstructing the betting, and then transfer that
amount to the proper player.
7. To keep the action moving,
it is possible that a game may be asked to continue even though a decision is
delayed for a short period. The delay could be needed to check the overhead
camera tape, get the shift supervisor to give the ruling, or some other good
reason. In such circumstances, a pot or portion thereof may be impounded by the
house while the decision is pending.
8. The same action may have a
different meaning, depending on who does it, so the possible intent of an
offender will be taken into consideration. Some factors here are the person’s
amount of poker experience and past record.
1. Management
will decide when to start or close any game.
2. Collections (seat rental
fees) are paid in advance. In all time-collection games, the dealer is required
to pick up the collection from each player before dealing. A player not wishing
to pay collection may play one courtesy hand in stud, and may play until the
blind in button games, provided no one is waiting for the game. If there is
more than one person on the list for that game when the collection becomes due,
everyone must pay collection. A new player is not required to pay if there is
either no list or only one person waiting.
3. Cash is not permitted on
the table. All cash should be changed into chips in order to play. If a player
appears unaware of this rule and attempts to play unnoticed cash that was on
the table during a pot, the dealer may let the cash play if no one in the pot
objects, then have all the cash changed into chips after the hand. Any chips
from another establishment are not permitted on the table, do not play in the
game, and if discovered will be treated similarly to unnoticed cash. [See
Section 16 – “Explanations,” discussion #5, for more information on this rule.]
4. Money
and chips may be removed for security purposes when leaving the table. The
establishment is not responsible for any shortage or removal of chips left on
the table during a player’s absence, even though we will try to protect
everyone as best we can. All removed funds must be fully restored when
returning to the game.
5. If you
return to the same game within one hour of cashing out, your buy-in must be
equal to the amount removed when leaving that game.
6. All
games are table stakes (except “playing behind” as given in the next rule). Only
the chips in front of a player at the start of a deal may play for that hand,
except for chips not yet received that a player has purchased. The amount
bought must be announced to the table, or only the amount of the minimum buy-in
plays. Awareness of the amount being in play for each opponent is an important
part of poker. All chips and money must be kept in plain view.
7. "Playing behind"
is allowed only for the amount of purchased chips while awaiting their arrival.
The amount in play must be announced to the table, or only the amount of the
minimum buy-in plays.
8. Playing out of a rack is
not allowed.
9. Only one person may play a
hand.
10. No one
is allowed to play another player’s chips.
11. Permission
is required before taking a seat in a game.
12. Playing over without permission from the floorperson is not
allowed. A playover box is required. Permission from the absent player is not
necessary.
13. Pushing
bets (“saving” or “potting out”) is not allowed.
14. Pushing
an ante or posting for another person is not allowed.
15. Splitting
pots will not be allowed in any game. Chopping the big and small blind by
taking them back when all other players have folded is allowed in button games.
16. Insurance
propositions are not allowed. Dealing twice (or three times) when all-in is
permitted at big-bet poker.
17. The game's betting limit
will not be changed if two or more players object. Raising the limit is subject
to management approval.
18. Players must keep their
cards in full view. This means above table-level and not past the edge of the
table. The cards should not be covered by the hands in a manner to completely
conceal them.
19. Any
player is entitled to a clear view of an opponent’s chips. Higher denomination
chips should be easily visible.
20. Your
chips may be picked up if you are away from the table for more than 30 minutes.
Your absence may be extended if you notify a floorperson in advance. Frequent
or continuous absences may cause your chips to be picked up from the table.
21. A
lock-up in a new game will be picked up after five minutes if someone is
waiting to play. No seat may be locked up for more than ten minutes if someone
is waiting to play.
22. A new deck must be used for
at least a full round (once around the table) before it may be changed, and a
new setup must be used for at least an hour, unless a deck is defective or
damaged, or cards become sticky.
23. Looking through the discards
or deck stub is not allowed.
24. After a deal ends, dealers
are asked to not show what card would have been dealt.
25. A
player is expected to pay attention to the game and not hold up play. Activity
that interferes with this such as reading at the table is discouraged, and the
player will be asked to cease if a problem is caused.
26. A
non-player may not sit at the table.
27. In non-tournament games, you
may have a guest sit behind you if no one in the game objects. It is improper
for a guest to look at any hand other then your own.
28. Speaking
a foreign language during a deal is not allowed.
1. You must be present to add your name to a
waiting list.
2. It is the player’s
responsibility to be in the playing area and hear the list being called. A
player who intends to leave the playing area should notify the list-person, and
can leave money for a lockup. The lockup amount is $20.
3. When there is more than one
game of the same stakes and poker form, and a must-move is not being used, the
house will control the seating of new players to best preserve the viability of
existing games. A new player will be sent to the game most in need of an
additional player. A transfer to a similar game is not allowed if the game
being left will then have fewer players than the game being entered.
4. A player may not hold a
seat in more than one game.
5. The house reserves the
right to require that any two players not play in the same game (husband and
wife, relatives, business partners, and so forth).
6. When a button game starts,
active players will draw a card for the button position. The button will be
awarded to the highest card by suit for all high and high-low games, and to the
lowest card by suit for all low games.
7. In a new game, the player
who arrives at the table the earliest gets first choice of remaining seats. If
two players want the same seat and arrive at the same time, the higher player
on the list has preference. A player playing a pot in another game may have a
designated seat locked up until that hand is finished. Management may reserve a
certain seat for a player for a good reason, such as to assist reading the
board for a person with a vision problem.
8. To avoid a seating dispute,
a supervisor may decide to start the game with one extra player over the normal
number participating. If so, a seat will be removed as soon as someone quits
the game.
9. To protect an existing
game, a forced move may be invoked when an additional game of the same type and
limit is started. The must-move list is maintained in the same order as the
original waiting list. If a player refuses to move into the main game, that
player will be forced to quit, and cannot play in the must-move game or get on
that list for one hour.
10. You must play in a new game
or must-move game to retain your place on the list, if by your playing there
would be three or fewer empty seats.
11. In all button games, a
player going from a must-move game to the main game may play until due for the
big blind. The player must then enter the game as a new player, and may either
post an amount equal to the big blind or wait for the big blind. In all stud
games, a player may play only one more hand before moving.
12. A player who is already in
the game has precedence over a new player for any seat when it becomes
available. However, no change will occur after a new player has been seated, or
after that player’s buy-in or marker has been placed on the table, unless that
particular seat had been previously requested. For players already in the game,
the one who asks the earliest has preference for a seat change.
13. In all button games, a player
voluntarily locking up a seat in another game must move immediately if there is
a waiting list of two or more names for the seat being vacated, except that the
player is entitled to play the button if a blind has already been taken.
Otherwise, a player may play up to the blind before moving. In a stud game, a
player changing tables may play only the present hand if someone is waiting for
the seat being vacated, or one more hand when no one is waiting.
14. When a game breaks, each
player may draw a card to determine the seating order for a similar game. The
floorperson draws a card for an absent player. If the card entitles the absent
player to an immediate seat, the player has until due for the big blind in a
button game to take the seat (two hands in a stud game), and will be put first
up on the list if not back in time.
THE
BUY-IN
1. When
you enter a game, you must make a full buy-in. At limit poker, a full buy-in is
at least ten times the maximum bet for the game being played, unless designated
otherwise.
2. You
are allowed to make only one short buy-in for a game. Adding to your stack is
not considered a buy-in, and may be done in any quantity between hands.
3. A
player who is forced to transfer from a broken game or must-move game to a game
of the same limit may continue to play the same amount of money, even if it is
less than the minimum buy-in. A player switching games voluntarily must have
the proper buy-in size for the new game.
MISDEALS
1. The following circumstances
cause a misdeal, provided attention is called to the error before two players
have acted on their hands. (If two players have acted in turn, the deal must be
played to conclusion, as explained in rule #2)
(a) The first or second card of the hand has
been dealt faceup or exposed through dealer error.
(b) Two or more cards have been exposed by the
dealer.
(c) Two or more boxed cards (improperly faced
cards) are found.
(d) Two or more extra cards have been dealt in
the starting hands of a game.
(e) An incorrect number of cards has been dealt
to a player, except the top card may be dealt if it goes to the player in
proper sequence.
(f) Any card has been dealt out of the proper
sequence (except an exposed card may be replaced by the burncard).
(g) The button was out of position.
(h) The first card was dealt to the wrong
position.
(i) Cards have been dealt to an empty seat or
a player not entitled to a hand.
(j) A player has been dealt
out who is entitled to a hand. This player must be present at the table or have
posted a blind or ante.
2. Once action occurs, a
misdeal can no longer be declared. The hand will be played to conclusion, and
no money will be returned to any player whose hand is fouled. In button games,
action is considered to occur when two players after the blinds have acted on
their hands. In stud games, action is considered to occur when two players
after the forced bet have acted on their hands.
1. Your
hand is declared dead if:
(a) You fold or announce
that you are folding when facing a bet or a raise.
(b) You throw your hand
away in a forward motion causing another player to act behind you (even if not
facing a bet).
(c) In stud, when facing
a bet, you pick your upcards off the table, turn your upcards facedown, or mix
your upcards and downcards together.
(d) The hand does not contain the proper number of cards for that
particular game (except at stud a hand missing the final card may be ruled
live, and at lowball and draw high a hand with too few cards before the draw is
live). [See Section 16 - “Explanations,” discussion #4, for more information on
the stud portion of this rule.]
(e) You act on a hand with a joker as a holecard in a game not using a
joker. (A player who acts on a hand without looking at a card assumes the
liability of finding an improper card, as given in Irregularities, rule #8.)
(f) You have the clock on you when facing a bet or raise and exceed the
specified time limit.
2. Cards thrown into the muck
may be ruled dead. However, a hand that is clearly identifiable may be
retrieved at management’s discretion if doing so is in the best interest of the
game. We will make an extra effort to rule a hand retrievable if it was folded
as a result of incorrect information given to the player.
3. Cards thrown into another
player’s hand are dead, whether they are faceup or facedown.
IRREGULARITIES
1. In button games, if it is
discovered that the button was placed incorrectly on the previous hand, the
button and blinds will be corrected for the new hand in a manner that gives every
player one chance for each position on the round (if possible).
2. You must protect your own
hand at all times. Your cards may be protected with your hands, a chip, or
other object placed on top of them. If you fail to protect your hand, you will
have no redress if it becomes fouled or the dealer accidentally kills it.
3. If a card with a different
color back appears during a hand, all action is void and all chips in the pot
are returned to the respective bettors. If a card with a different color back is
discovered in the stub, all action stands.
4. If two cards of the same
rank and suit are found, all action is void, and all chips in the pot are
returned to the players who wagered them (subject to next rule).
5. A player who knows the deck
is defective has an obligation to point this out. If such a player instead
tries to win a pot by taking aggressive action (trying for a freeroll), the
player may lose the right to a refund, and the chips may be required to stay in
the pot for the next deal.
6. If there is extra money in
the pot on a deal as a result of forfeited money from the previous deal (as per
rule #5), or some similar reason, only a player dealt in on the previous deal
is entitled to a hand.
7. A card discovered faceup in
the deck (boxed card) will be treated as a meaningless scrap of paper. A card
being treated as a scrap of paper will be replaced by the next card below it in
the deck, except when the next card has already been dealt facedown to another
player and mixed in with other downcards. In that case, the card that was
faceup in the deck will be replaced after all other cards are dealt for that
round.
8. A joker that appears in a
game where it is not used is treated as a scrap of paper. Discovery of a joker
does not cause a misdeal. If the joker is discovered before a player acts on
his or her hand, it is replaced as in the previous rule. If the player does not
call attention to the joker before acting, then the player has a dead hand.
9. If you play a hand without
looking at all of your cards, you assume the liability of having an irregular
card or an improper joker.
10. One or more cards missing
from the deck does not invalidate the results of a hand.
11. Before the first round of
betting, if a dealer deals one additional card, it is returned to the deck and
used as the burncard.
12. Procedure for an exposed card varies with the poker form, and is
given in the section for each game. A card that is flashed by a dealer is
treated as an exposed card. A card that is flashed by a player will play. To
obtain a ruling on whether a card was exposed and should be replaced, a player
should announce that the card was flashed or exposed before looking at it. A
downcard dealt off the table is an exposed card.
13. If a card is exposed due to
dealer error, a player does not have an option to take or reject the card. The
situation will be governed by the rules for the particular game being played.
14. If you drop any cards out of
your hand onto the floor, you must still play them.
15. If the dealer prematurely
deals any cards before the betting is complete, those cards will not play, even
if a player who has not acted decides to fold.
BETTING
AND RAISING
1. Check-raise is permitted in
all games, except in certain forms of lowball.
2. In no-limit and pot-limit games,
unlimited raising is allowed.
3. In limit poker, for a pot involving three
or more players who are not all-in, these limits on raises apply:
(a) A game with three or
more betting rounds allows a maximum of a bet and three raises.
(b) A game with two
betting rounds (such as lowball or draw) allows a maximum of a bet and four
raises. [See “Section 16 - Explanations,” discussion #6, for more information
on this rule.]
4. Unlimited raising is
allowed in heads-up play. This applies any time the action becomes heads-up
before the raising has been capped. Once the raising is capped on a betting
round, it cannot be uncapped by a subsequent fold that leaves two players
heads-up.
5. In limit play, an all-in
wager of less than half a bet does not reopen the betting for any player who
has already acted and is in the pot for all previous bets. A player facing less
than half a bet may fold, call, or complete the wager. An all-in wager of a
half a bet or more is treated as a full bet, and a player may fold, call, or
make a full raise. (An example of a full raise is on a $20 betting round,
raising a $15 all-in bet to $35).
6. Any wager must be at least
the size of the previous bet or raise in that round, unless a player is going
all-in.
7. The smallest chip that may be
wagered in a game is the smallest chip used in the antes, blinds, rake, or
collection. (Certain games may use a special rule that does not allow chips
used only in house revenue to play.) Smaller chips than this do not play even
in quantity, so a player wanting action on such chips must change them up
between deals. If betting is in dollar units or greater, a fraction of a dollar
does not play. A player going all-in must put all chips that play into the pot.
8. A verbal statement denotes
your action and is binding. If in turn you verbally declare a fold, check, bet,
call, or raise, you are forced to take that action.
9. Rapping the table with your
hand is a pass.
10. Deliberately acting out of
turn will not be tolerated. A player who checks out of turn may not bet or
raise on the next turn to act. An action or verbal declaration out of turn may
be ruled binding if there is no bet, call, or raise by an intervening player
acting after the infraction has been committed.
11. To retain the right to act,
a player must stop the action by calling “time” (or an equivalent word).
Failure to stop the action before three or more players have acted behind you
may cause you to lose the right to act. You cannot forfeit your right to act if
any player in front of you has not acted, only if you fail to act when it
legally becomes your turn. Therefore, if you wait for someone whose turn comes
before you, and three or more players act behind you, this still does not
hinder your right to act.
12. In limit poker, if you make
a forward motion with chips and thus cause another player to act, you may be
forced to complete your action.
13. A player who bets or calls
by releasing chips into the pot is bound by that action and must make the
amount of the wager correct. (This also applies right before the showdown when
putting chips into the pot causes the opponent to show the winning hand before
the full amount needed to call has been put into the pot.) However, if you are
unaware that the pot has been raised, you may withdraw that money and
reconsider your action, provided that no one else has acted after you. At
pot-limit or no-limit betting, if there is a gross misunderstanding concerning
the amount of the wager, see Section 14, Rule 8.
14. String raises are not
allowed. To protect your right to raise, you should either declare your
intention verbally or place the proper amount of chips into the pot. Putting a
full bet plus a half-bet or more into the pot is considered to be the same as
announcing a raise, and the raise must be completed. (This does not apply in
the use of a single chip of greater value.)
15. If you put a single chip in
the pot that is larger than the bet, but do not announce a raise, you are
assumed to have only called. Example: In a $3-$6 game, when a player bets $6 and
the next player puts a $25 chip in the pot without saying anything, that player
has merely called the $6 bet.
16. All wagers and calls of an
improperly low amount must be brought up to proper size if the error is
discovered before the betting round has been completed. This includes actions
such as betting a lower amount than the minimum bring-in (other than going
all-in) and betting the lower limit on an upper limit betting round. If a wager
is supposed to be made in a rounded off amount, is not, and must be corrected,
it shall be changed to the proper amount nearest in size. No one who has acted
may change a call to a raise because the wager size has been changed.
THE
SHOWDOWN
1. To win any part of a pot, a
player must show all of his cards faceup on the table, whether they were used
in the final hand played or not.
2. Cards
speak (cards read for themselves). The dealer assists in reading hands, but
players are responsible for holding onto their cards until the winner is
declared. Although verbal declarations as to the contents of a hand are not
binding, deliberately miscalling a hand with the intent of causing another
player to discard a winning hand is unethical and may result in forfeiture of
the pot. (For more information on miscalling a hand see “Section 11 - Lowball,”
Rule 15 and Rule 16.)
3. Any player, dealer, or floorperson who
sees an incorrect amount of chips put into the pot, or an error about to be
made in awarding a pot, has an ethical obligation to point out the error.
Please help us keep mistakes of this nature to a minimum.
4. All losing hands will be
killed by the dealer before a pot is awarded.
5. Any player who has been
dealt in may request to see any hand that has been called, even if the
opponent's hand or the winning hand has been mucked. However, this is a
privilege that may be revoked if abused. If a player other than the pot winner
asks to see a hand that has been folded, that hand is dead. If the winning
player asks to see a losing player’s hand, both hands are live, and the best hand
wins.
6. Show one, show all. Players
are entitled to receive equal access to information about the contents of
another player’s hand. After a deal, if cards are shown to another player,
every player at the table has a right to see those cards. During a deal, cards
that were shown to an active player who might have a further wagering decision
on that betting round must immediately be shown to all the other players. If
the player who saw the cards is not involved in the deal, or cannot use the
information in wagering, the information should be withheld until the betting
is over, so it does not affect the normal outcome of the deal. Cards shown to a
person who has no more wagering decisions on that betting round, but might use
the information on a later betting round, should be shown to the other players
at the conclusion of that betting round. If only a portion of the hand has been
shown, there is no requirement to show any of the unseen cards. The shown cards
are treated as given in the preceding part of this rule.
7. If everyone checks (or is
all-in) on the final betting round, the player who acted first is the first to
show the hand. If there is wagering on the final betting round, the last player
to take aggressive action by a bet or raise is the first to show the hand. In
order to speed up the game, a player holding a probable winner is encouraged to
show the hand without delay. If there is a side pot, players involved in the
side pot should show their hands before anyone who is all-in for only the main
pot.
1. The ranking of suits from
highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie
for winning a pot. Suits are used to break a tie between cards of the same rank
(no redeal or redraw).
2. Dealing a card to each
player is used to determine things like who moves to another table. If the
cards are dealt, the order is clockwise starting with the first player on the
dealer’s left (the button position is irrelevant). Drawing a card is used to
determine things like who gets the button in a new game, or seating order
coming from a broken game.
3. An odd chip will be broken
down to the smallest unit used in the game.
4. No player may receive more
than one odd chip.
5. If two or more hands tie,
an odd chip will be awarded as follows:
(a) In a button game, the first hand clockwise from the button gets the
odd chip.
(b) In a stud game, the odd chip will be given to the highest card by
suit in all high games, and to the lowest card by suit in all low games. (When
making this determination, all cards are used, not just the five cards that
constitute the player's hand.)
(c) In high-low split games, the high hand receives the odd chip in a
split between the high and the low hands. The odd chip between tied high hands
is awarded as in a high game of that poker form, and the odd chip between tied
low hands is awarded as in a low game of that poker form. If two players have
identical hands, the pot will be split as evenly as possible.
(d) All side pots and the main pot will be split as separate pots, not
mixed together.
SECTION 4 - BUTTON AND
BLIND USE
In
button games, a non-playing dealer normally does the actual dealing. A round
disk called the button is used to indicate which player has the dealer
position. The player with the button is last to receive cards on the initial
deal and has the right of last action after the first betting round. The button
moves clockwise after a deal ends to rotate the advantage of last action. One
or more blind bets are usually used to stimulate action and initiate play.
Blinds are posted before the players look at their cards. Blinds are part of a
player’s bet, unless the structure of a game or the situation requires part or
all of a particular blind to be “dead.” Dead chips are not part of a player’s
bet. With two blinds, the small blind is posted by the player immediately
clockwise from the button, and the big blind is posted by the player two
positions clockwise from the button. With more than two blinds, the little
blind is normally left of the button (not on it). Action is initiated on the
first betting round by the first player to the left of the blinds. On all
subsequent betting rounds, the action begins with the first active player to
the left of the button.
RULES
FOR USING BLINDS
1. The minimum bring-in and allowable
raise sizes for the opener are specified by the poker form used and blind
amounts set for a game. They remain the same even when the player in the blind
does not have enough chips to post the full amount.
2. Each round every player must get an opportunity for the
button, and meet the total amount of the blind obligations. Either of the
following methods of button and blind placement may be designated to do this:
(a)
Moving button – The button always moves forward to the next player and the blinds
adjust accordingly. There may be more than one big blind.
(b)
Dead button – The big blind is posted by the player due for it, and the small
blind and button are positioned accordingly, even if this means the small blind
or the button is placed in front of an empty seat, giving the same player the
privilege of last action on consecutive hands.
[See “Section 16 – Explanations,” discussion #1, for more information on
this rule.]
3. A player who posts a blind
has the option of raising the pot at the first turn to act. (This does not
apply when a "dead blind" for the collection is used in a game and
has been posted).
4. In heads-up play with two
blinds, the small blind is on the button.
5. A new player entering the
game has the following options:
(a) Wait for the big blind.
(b) Post an amount equal to the big blind and
immediately be dealt a hand. (In lowball, a new player must either post an
amount double the big blind or wait for the big blind.)
6. A new player who elects to let the button go by once without
posting is not treated as a player in the game who has missed a blind, and
needs to post only the big blind when entering the game.
7. A person playing over is considered a new player, and must
post the amount of the big blind or wait for the big blind.
8. A new
player cannot be dealt in between the big blind and the button. Blinds may not
be made up between the big blind and the button. You must wait until the button
passes. [See “Section 16 – Explanations,” discussion #3, for more information
on this rule.]
9. When you post the big
blind, it serves as your opening bet. When it is your next turn to act, you
have the option to raise.
10. A
player who misses any or all blinds can resume play by either posting all the
blinds missed or waiting for the big blind. If you choose to post the total
amount of the blinds, an amount up to the size of the minimum opening bet is
live. The remainder is taken by the dealer to the center of the pot and is not
part of your bet. When it is your next turn to act, you have the option to
raise.
11. If a
player who owes a blind (as a result of a missed blind) is dealt in without
posting, the hand is dead if the player looks at it before putting up the
required chips, and has not yet acted. If the player acts on the hand and plays
it, putting chips into the pot before the error is discovered, the hand is
live, and the player is required to post on the next deal.
12. A player who goes all-in and loses is obligated
to make up the blinds if they are missed before a rebuy is made. (The person is
not treated as a new player when reentering.)
13. These rules about blinds apply to a newly
started game:
(a) Any player who drew
for the button is considered active in the game and is required to make up any
missed blinds.
(b) A new player will not
be required to post a blind until the button has made one complete revolution
around the table, provided a blind has not yet passed that seat.
(c) A player may change seats without penalty, provided a blind has not
yet passed the new seat.
14. In all multiple-blind games, a player who changes seats will be dealt
in on the first available hand in the same relative position. Example: If you
move two active positions away from the big blind, you must wait two hands
before being dealt in again. If you move closer to the big blind, you can be
dealt in without any penalty. If you do not wish to wait and have not yet
missed a blind, then you can post an amount equal to the big blind and receive
a hand. (Exception: At lowball you must kill the pot, wait for the same
relative position, or wait for the big blind; see “Section 11 – Lowball,” rule
#7.)
15. A player who "deals off" (by playing the button and then
immediately getting up to change seats) can allow the blinds to pass the new
seat one time and reenter the game behind the button without having to post a
blind.
16. A live “straddle bet" is not allowed at limit poker except in
specified games.
SECTION 5 -
HOLD’EM
In
hold’em, players receive two downcards as their personal hand (holecards),
after which there is a round of betting. Three boardcards are turned
simultaneously (called the “flop”) and another round of betting occurs. The
next two boardcards are turned one at a time, with a round of betting after
each card. The boardcards are community cards, and a player may use any
five-card combination from among the board and personal cards. A player may
even use all of the boardcards and no personal cards to form a hand (play the
board). A dealer button is used. The usual structure is to use two blinds, but
it is possible to play the game with one blind, multiple blinds, an ante, or
combination of blinds plus an ante.
These rules deal only with irregularities. See the
previous chapter, “Button and Blind Use,” for rules on that subject.
1. If the first or second
holecard dealt is exposed, a misdeal results. The dealer will retrieve the
card, reshuffle, and recut the cards. If any other holecard is exposed due to a
dealer error, the deal continues. The exposed card may not be kept. After
completing the hand, the dealer replaces the card with the top card on the
deck, and the exposed card is then used for the burncard. If more than one
holecard is exposed, this is a misdeal and there must be a redeal.
2. If the dealer mistakenly
deals the first player an extra card (after all players have received their
starting hands), the card will be returned to the deck and used for the
burncard. If the dealer mistakenly deals more than one extra card, it is a
misdeal.
3. If the flop contains too
many cards, it must be redealt. (This applies even if it were possible to know
which card was the extra one.)
4. If the flop needs to be
redealt because the cards were prematurely flopped before the betting was
complete, or the flop contained too many cards, the boardcards are mixed with
the remainder of the deck. The burncard remains on the table. After shuffling,
the dealer cuts the deck and deals a new flop without burning a card. [See
“Section 16 – Explanations,” discussion #2, for more information on this rule.]
5. If more than one card has
been burned before the flop round of betting begins, and any cards have been
turned faceup, the flop is invalid if the error is discovered before betting
has started. The flop shall be redealt as per the previous rule. If the error
has been discovered without the identity of any flop-cards being divulged, the
proper flop shall be used. If betting has started before attention is called to
the error, the flop actually dealt must be used.
6. If the dealer turns the
fourth card on the board before the betting round is complete, the card is
taken out of play for that round, even if subsequent players elect to fold.
Nobody has an option of accepting or rejecting the card. The betting is then
completed. The error is rectified in a manner to least influence the identity
of the boardcards that would have been used without the error. The dealer burns
and deals what would have been the fifth card in the fourth card’s place. After
this round of betting, the dealer reshuffles the deck, including the card that
was taken out of play, but not including the burncards or discards. The dealer
then cuts the deck and deals the final card without burning a card. If the
fifth card is turned up prematurely, the deck is reshuffled and dealt in the
same manner. [See “Section 16 – Explanations,” discussion #2, for more
information on this rule.]
7. If more than one card has
been burned, the error shall be rectified if the mistake is discovered before
betting starts. If the error is not discovered before betting starts, the card
dealt faceup must be used.
8. You must declare that you
are playing the board before you throw your cards away; otherwise you
relinquish all claim to the pot.
1. All the rules of hold’em
apply to
SECTION 7 -
The rules governing kill pots are
listed in “Section 13 – Kill Pots.”
RULES
OF
1. All
the rules of
2. A qualifier of 8-or-better for low is
used. This means to win the low half of the pot, a player’s hand at the
showdown must have five cards of different ranks that are an eight or lower in
rank. (An ace is the highest card and also the lowest card.) If there is no
qualifying hand for low, the best high hand wins the whole pot.
Seven-card stud is played with a starting hand of
two downcards and one upcard dealt before the first betting round. There are
then three more upcards and a final downcard, with a betting round after each,
for a total of five betting rounds on a deal played to the showdown. The best
five-card poker hand wins the pot. In all fixed-limit games, the smaller bet is
wagered for the first two betting rounds, and the larger bet is wagered for the
last three betting rounds (on the fifth, sixth, and seventh cards). If there is
an open pair on the fourth card, any player has the option of making the
smaller or larger bet. Deliberately changing the order of your upcards in a
stud game is improper because it unfairly misleads the other players.
1. The
first round of betting starts with a forced bet by the lowest upcard by suit.
On subsequent betting rounds, the high hand on board initiates the action (a
tie is broken by position, with the player who received cards first acting
first).
2. The
player with the forced bet has the option of opening for a full bet.
3. Increasing
the amount wagered by the opening forced bet up to a full bet does not count as
a raise, but merely as a completion of the bet. For example: In $15-$30 stud,
the lowcard opens for $5. If the next player increases the bet to $15
(completes the bet), up to three raises are then allowed when using a
three-raise limit.
4. In all
fixed-limit games, when an open pair is showing on
5.